Use SceneTreeDock to replace particles node properly, fixes #24162
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parent
ed9b230744
commit
6f884cc884
4 changed files with 19 additions and 29 deletions
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@ -85,8 +85,6 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) {
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} break;
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case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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CPUParticles2D *cpu_particles = memnew(CPUParticles2D);
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cpu_particles->convert_from_particles(particles);
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cpu_particles->set_name(particles->get_name());
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@ -94,12 +92,7 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) {
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cpu_particles->set_visible(particles->is_visible());
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cpu_particles->set_pause_mode(particles->get_pause_mode());
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undo_redo->create_action("Replace Particles by CPUParticles");
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undo_redo->add_do_method(particles, "replace_by", cpu_particles);
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undo_redo->add_undo_method(cpu_particles, "replace_by", particles);
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undo_redo->add_do_reference(cpu_particles);
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undo_redo->add_undo_reference(particles);
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undo_redo->commit_action();
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EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(particles, cpu_particles, false);
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} break;
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}
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@ -305,8 +305,6 @@ void ParticlesEditor::_menu_option(int p_option) {
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} break;
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case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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CPUParticles *cpu_particles = memnew(CPUParticles);
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cpu_particles->convert_from_particles(node);
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cpu_particles->set_name(node->get_name());
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@ -314,12 +312,7 @@ void ParticlesEditor::_menu_option(int p_option) {
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cpu_particles->set_visible(node->is_visible());
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cpu_particles->set_pause_mode(node->get_pause_mode());
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undo_redo->create_action("Replace Particles by CPUParticles");
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undo_redo->add_do_method(node, "replace_by", cpu_particles);
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undo_redo->add_undo_method(cpu_particles, "replace_by", node);
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undo_redo->add_do_reference(cpu_particles);
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undo_redo->add_undo_reference(node);
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undo_redo->commit_action();
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EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, cpu_particles, false);
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} break;
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}
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@ -1737,24 +1737,28 @@ void SceneTreeDock::_create() {
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}
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}
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void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) {
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void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties) {
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Node *n = p_node;
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Node *newnode = p_by_node;
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Node *default_oldnode = Object::cast_to<Node>(ClassDB::instance(n->get_class()));
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List<PropertyInfo> pinfo;
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n->get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
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continue;
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if (E->get().name == "__meta__")
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continue;
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if (default_oldnode->get(E->get().name) != n->get(E->get().name)) {
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newnode->set(E->get().name, n->get(E->get().name));
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if (p_keep_properties) {
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Node *default_oldnode = Object::cast_to<Node>(ClassDB::instance(n->get_class()));
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List<PropertyInfo> pinfo;
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n->get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
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continue;
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if (E->get().name == "__meta__")
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continue;
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if (default_oldnode->get(E->get().name) != n->get(E->get().name)) {
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newnode->set(E->get().name, n->get(E->get().name));
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}
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}
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memdelete(default_oldnode);
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}
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memdelete(default_oldnode);
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editor->push_item(NULL);
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@ -238,7 +238,7 @@ public:
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void show_tab_buttons();
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void hide_tab_buttons();
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void replace_node(Node *p_node, Node *p_by_node);
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void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true);
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void open_script_dialog(Node *p_for_node);
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