Fix incorrect switching port type in VisualShaderNodeStep

This commit is contained in:
Yuri Roubinsky 2021-03-01 08:45:49 +03:00
parent 165d77a496
commit 6f9bdaf656

View file

@ -3032,7 +3032,7 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
set_input_port_default_value(0, 0.0); // edge
}
if (op_type == OP_TYPE_SCALAR) {
set_input_port_default_value(1, 0.0); // x
set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x
}
break;
default: