Fix incorrect switching port type in VisualShaderNodeStep
This commit is contained in:
parent
165d77a496
commit
6f9bdaf656
1 changed files with 1 additions and 1 deletions
|
@ -3032,7 +3032,7 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
|
|||
set_input_port_default_value(0, 0.0); // edge
|
||||
}
|
||||
if (op_type == OP_TYPE_SCALAR) {
|
||||
set_input_port_default_value(1, 0.0); // x
|
||||
set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
|
Loading…
Reference in a new issue