Fix some argument ordering, closes #10010
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5f8df8bc11
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6fa6149517
3 changed files with 3 additions and 3 deletions
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@ -531,7 +531,7 @@ public:
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virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
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virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
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virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_radius2, float p_intensity2, float p_intensity, float p_bias, float p_light_affect, const Color &p_color, bool p_blur);
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virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur);
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virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
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@ -1002,7 +1002,7 @@ void AnimationTreePlayer::animation_node_set_master_animation(const StringName &
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_update_sources();
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}
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void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter) {
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void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_track_path) {
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GET_NODE(NODE_ANIMATION, AnimationNode);
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@ -347,7 +347,7 @@ public:
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void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation);
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String animation_node_get_master_animation(const StringName &p_node) const;
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void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable);
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void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter);
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void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
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bool animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
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