Fix some argument ordering, closes #10010

This commit is contained in:
Juan Linietsky 2017-09-01 15:01:17 -03:00
parent 5f8df8bc11
commit 6fa6149517
3 changed files with 3 additions and 3 deletions

View file

@ -531,7 +531,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_radius2, float p_intensity2, float p_intensity, float p_bias, float p_light_affect, const Color &p_color, bool p_blur);
virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur);
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);

View file

@ -1002,7 +1002,7 @@ void AnimationTreePlayer::animation_node_set_master_animation(const StringName &
_update_sources();
}
void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter) {
void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_track_path) {
GET_NODE(NODE_ANIMATION, AnimationNode);

View file

@ -347,7 +347,7 @@ public:
void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation);
String animation_node_get_master_animation(const StringName &p_node) const;
void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable);
void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter);
void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
bool animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;