diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index b6291b03fd3..d9c96b15b7b 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -531,7 +531,7 @@ public: virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture); virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness); - virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_radius2, float p_intensity2, float p_intensity, float p_bias, float p_light_affect, const Color &p_color, bool p_blur); + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur); virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index e2330eb0d40..5be7949e930 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -1002,7 +1002,7 @@ void AnimationTreePlayer::animation_node_set_master_animation(const StringName & _update_sources(); } -void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter) { +void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_track_path) { GET_NODE(NODE_ANIMATION, AnimationNode); diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 71d72771181..609430340bc 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -347,7 +347,7 @@ public: void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation); String animation_node_get_master_animation(const StringName &p_node) const; - void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable); + void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter); void animation_node_set_get_filtered_paths(const StringName &p_node, List *r_paths) const; bool animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;