Merge pull request #34887 from akien-mga/cli-export-usability
Export: Improve usability of command line interface
This commit is contained in:
commit
6fa716c67b
9 changed files with 160 additions and 177 deletions
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@ -1485,41 +1485,29 @@ Ref<Texture> EditorExportPlatformPC::get_logo() const {
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bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
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String err;
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bool valid = true;
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bool valid = false;
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// Look for export templates (first official, and if defined custom templates).
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bool use64 = p_preset->get("binary_format/64_bits");
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bool dvalid = exists_export_template(use64 ? debug_file_64 : debug_file_32, &err);
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bool rvalid = exists_export_template(use64 ? release_file_64 : release_file_32, &err);
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if (use64 && (!exists_export_template(debug_file_64, &err) || !exists_export_template(release_file_64, &err))) {
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valid = false;
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if (p_preset->get("custom_template/debug") != "") {
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dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
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if (!dvalid) {
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err += TTR("Custom debug template not found.") + "\n";
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}
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}
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if (!use64 && (!exists_export_template(debug_file_32, &err) || !exists_export_template(release_file_32, &err))) {
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valid = false;
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}
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String custom_debug_binary = p_preset->get("custom_template/debug");
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String custom_release_binary = p_preset->get("custom_template/release");
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if (custom_debug_binary == "" && custom_release_binary == "") {
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if (!err.empty())
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r_error = err;
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r_missing_templates = !valid;
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return valid;
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}
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bool dvalid = true;
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bool rvalid = true;
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if (!FileAccess::exists(custom_debug_binary)) {
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dvalid = false;
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err += TTR("Custom debug template not found.") + "\n";
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}
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if (!FileAccess::exists(custom_release_binary)) {
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rvalid = false;
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err += TTR("Custom release template not found.") + "\n";
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if (p_preset->get("custom_template/release") != "") {
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rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
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if (!rvalid) {
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err += TTR("Custom release template not found.") + "\n";
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}
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}
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valid = dvalid || rvalid;
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r_missing_templates = !valid;
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if (!err.empty())
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r_error = err;
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@ -1600,7 +1588,7 @@ Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_pr
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if (embedded_size >= 0x100000000 && !p_preset->get("binary_format/64_bits")) {
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EditorNode::get_singleton()->show_warning(TTR("On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."));
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return ERR_UNAVAILABLE;
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return ERR_INVALID_PARAMETER;
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}
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FixUpEmbeddedPckFunc fixup_func = get_fixup_embedded_pck_func();
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@ -562,46 +562,68 @@ void EditorNode::_fs_changed() {
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_mark_unsaved_scenes();
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// FIXME: Move this to a cleaner location, it's hacky to do this is _fs_changed.
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String export_error;
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if (export_defer.preset != "" && !EditorFileSystem::get_singleton()->is_scanning()) {
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String preset_name = export_defer.preset;
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// Ensures export_project does not loop infinitely, because notifications may
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// come during the export.
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export_defer.preset = "";
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Ref<EditorExportPreset> preset;
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for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
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preset = EditorExport::get_singleton()->get_export_preset(i);
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if (preset->get_name() == export_defer.preset) {
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if (preset->get_name() == preset_name) {
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break;
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}
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preset.unref();
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}
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if (preset.is_null()) {
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String errstr = "Unknown export preset: " + export_defer.preset;
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ERR_PRINTS(errstr);
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OS::get_singleton()->set_exit_code(EXIT_FAILURE);
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export_error = vformat("Invalid export preset name: %s.", preset_name);
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} else {
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Ref<EditorExportPlatform> platform = preset->get_platform();
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if (platform.is_null()) {
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String errstr = "Preset \"" + export_defer.preset + "\" doesn't have a platform.";
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ERR_PRINTS(errstr);
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OS::get_singleton()->set_exit_code(EXIT_FAILURE);
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export_error = vformat("Export preset '%s' doesn't have a matching platform.", preset_name);
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} else {
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// ensures export_project does not loop infinitely, because notifications may
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// come during the export
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export_defer.preset = "";
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Error err = OK;
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// FIXME: This way to export only resources .pck or .zip is pretty hacky
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// and undocumented, and might be problematic for platforms where .zip is
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// a valid project export format (e.g. macOS).
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if (export_defer.path.ends_with(".pck") || export_defer.path.ends_with(".zip")) {
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if (export_defer.path.ends_with(".zip")) {
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err = platform->export_zip(preset, export_defer.debug, export_defer.path);
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} else if (export_defer.path.ends_with(".pck")) {
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err = platform->export_pack(preset, export_defer.debug, export_defer.path);
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}
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} else {
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err = platform->export_project(preset, export_defer.debug, export_defer.path);
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} else { // Normal project export.
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String config_error;
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bool missing_templates;
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if (!platform->can_export(preset, config_error, missing_templates)) {
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ERR_PRINT(vformat("Cannot export project with preset '%s' due to configuration errors:\n%s", preset_name, config_error));
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err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED;
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} else {
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err = platform->export_project(preset, export_defer.debug, export_defer.path);
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}
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}
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if (err != OK) {
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ERR_PRINTS(vformat(TTR("Project export failed with error code %d."), (int)err));
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OS::get_singleton()->set_exit_code(EXIT_FAILURE);
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switch (err) {
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case OK:
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break;
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case ERR_FILE_NOT_FOUND:
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export_error = vformat("Project export failed for preset '%s', the export template appears to be missing.", preset_name);
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break;
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case ERR_FILE_BAD_PATH:
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export_error = vformat("Project export failed for preset '%s', the target path '%s' appears to be invalid.", preset_name, export_defer.path);
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break;
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default:
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export_error = vformat("Project export failed with error code %d for preset '%s'.", (int)err, preset_name);
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break;
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}
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}
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}
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if (!export_error.empty()) {
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ERR_PRINT(export_error);
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OS::get_singleton()->set_exit_code(EXIT_FAILURE);
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}
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_exit_editor();
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}
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}
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@ -3920,12 +3942,11 @@ void EditorNode::_editor_file_dialog_unregister(EditorFileDialog *p_dialog) {
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Vector<EditorNodeInitCallback> EditorNode::_init_callbacks;
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Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after) {
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Error EditorNode::export_preset(const String &p_preset, const String &p_path, bool p_debug) {
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export_defer.preset = p_preset;
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export_defer.path = p_path;
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export_defer.debug = p_debug;
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export_defer.password = p_password;
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disable_progress_dialog = true;
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return OK;
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}
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@ -6531,12 +6552,6 @@ EditorNode::EditorNode() {
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gui_base->add_child(file);
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file->set_current_dir("res://");
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file_export = memnew(EditorFileDialog);
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file_export->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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gui_base->add_child(file_export);
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file_export->set_title(TTR("Export Project"));
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file_export->connect("file_selected", this, "_dialog_action");
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file_export_lib = memnew(EditorFileDialog);
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file_export_lib->set_title(TTR("Export Library"));
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file_export_lib->set_mode(EditorFileDialog::MODE_SAVE_FILE);
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@ -6547,11 +6562,6 @@ EditorNode::EditorNode() {
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file_export_lib->get_vbox()->add_child(file_export_lib_merge);
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gui_base->add_child(file_export_lib);
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file_export_password = memnew(LineEdit);
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file_export_password->set_secret(true);
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file_export_password->set_editable(false);
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file_export->get_vbox()->add_margin_child(TTR("Password:"), file_export_password);
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file_script = memnew(EditorFileDialog);
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file_script->set_title(TTR("Open & Run a Script"));
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file_script->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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@ -325,18 +325,13 @@ private:
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ExportTemplateManager *export_template_manager;
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EditorFeatureProfileManager *feature_profile_manager;
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EditorFileDialog *file_templates;
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EditorFileDialog *file_export;
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EditorFileDialog *file_export_lib;
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EditorFileDialog *file_script;
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CheckBox *file_export_lib_merge;
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LineEdit *file_export_password;
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String current_path;
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MenuButton *update_spinner;
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String defer_load_scene;
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String defer_export;
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String defer_export_platform;
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bool defer_export_debug;
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Node *_last_instanced_scene;
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EditorLog *log;
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@ -563,8 +558,6 @@ private:
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String preset;
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String path;
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bool debug;
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String password;
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} export_defer;
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bool disable_progress_dialog;
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@ -786,7 +779,7 @@ public:
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void _copy_warning(const String &p_str);
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Error export_preset(const String &p_preset, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false);
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Error export_preset(const String &p_preset, const String &p_path, bool p_debug);
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static void register_editor_types();
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static void unregister_editor_types();
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@ -286,8 +286,10 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
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OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print(" --export <target> <path> Export the project using the given export target. Export only main pack if path ends with .pck or .zip. <path> is relative to the project directory.\n");
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OS::get_singleton()->print(" --export-debug <target> <path> Like --export, but use debug template.\n");
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OS::get_singleton()->print(" --export <preset> <path> Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.\n");
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OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').\n");
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OS::get_singleton()->print(" The target directory should exist. Only the data pack is exported if <path> ends with .pck or .zip.\n");
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OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
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OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
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OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
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OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n");
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@ -1513,11 +1515,11 @@ bool Main::start() {
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if (_export_preset != "") {
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if (game_path == "") {
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String err = "Command line param ";
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String err = "Command line parameter ";
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err += export_debug ? "--export-debug" : "--export";
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err += " passed but no destination path given.\n";
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err += "Please specify the binary's file path to export to. Aborting export.";
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ERR_PRINT(err.utf8().get_data());
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ERR_PRINT(err);
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return false;
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}
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}
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@ -1698,20 +1700,14 @@ bool Main::start() {
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}
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#ifdef TOOLS_ENABLED
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EditorNode *editor_node = NULL;
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if (editor) {
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editor_node = memnew(EditorNode);
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sml->get_root()->add_child(editor_node);
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//root_node->set_editor(editor);
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//startup editor
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if (_export_preset != "") {
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editor_node->export_preset(_export_preset, game_path, export_debug, "", true);
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game_path = ""; //no load anything
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editor_node->export_preset(_export_preset, game_path, export_debug);
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game_path = ""; // Do not load anything.
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}
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}
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#endif
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@ -1299,9 +1299,9 @@ public:
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "graphics/degrees_of_freedom", PROPERTY_HINT_ENUM, "None,3DOF and 6DOF,6DOF"), 0));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "one_click_deploy/clear_previous_install"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "custom_package/use_custom_build"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "custom_template/use_custom_build"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "command_line/extra_args"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/code", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"), 1));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "version/name"), "1.0"));
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@ -1577,29 +1577,34 @@ public:
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
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String err;
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bool valid = false;
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if (!bool(p_preset->get("custom_package/use_custom_build"))) {
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// Look for export templates (first official, and if defined custom templates).
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r_missing_templates = find_export_template("android_debug.apk") == String() || find_export_template("android_release.apk") == String();
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if (!bool(p_preset->get("custom_template/use_custom_build"))) {
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bool dvalid = exists_export_template("android_debug.apk", &err);
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bool rvalid = exists_export_template("android_release.apk", &err);
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if (p_preset->get("custom_package/debug") != "") {
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if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
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r_missing_templates = false;
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} else {
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if (p_preset->get("custom_template/debug") != "") {
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dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
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if (!dvalid) {
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err += TTR("Custom debug template not found.") + "\n";
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}
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}
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if (p_preset->get("custom_package/release") != "") {
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if (FileAccess::exists(p_preset->get("custom_package/release"))) {
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r_missing_templates = false;
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} else {
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if (p_preset->get("custom_template/release") != "") {
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rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
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if (!rvalid) {
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err += TTR("Custom release template not found.") + "\n";
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}
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}
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}
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bool valid = !r_missing_templates;
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valid = dvalid || rvalid;
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} else {
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valid = exists_export_template("android_source.zip", &err);
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}
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r_missing_templates = !valid;
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// Validate the rest of the configuration.
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String adb = EditorSettings::get_singleton()->get("export/android/adb");
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@ -1628,7 +1633,7 @@ public:
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}
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}
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if (bool(p_preset->get("custom_package/use_custom_build"))) {
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if (bool(p_preset->get("custom_template/use_custom_build"))) {
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String sdk_path = EditorSettings::get_singleton()->get("export/android/custom_build_sdk_path");
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if (sdk_path == "") {
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err += TTR("Custom build requires a valid Android SDK path in Editor Settings.") + "\n";
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@ -1949,7 +1954,7 @@ public:
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EditorProgress ep("export", "Exporting for Android", 105, true);
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if (bool(p_preset->get("custom_package/use_custom_build"))) { //custom build
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if (bool(p_preset->get("custom_template/use_custom_build"))) { //custom build
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//re-generate build.gradle and AndroidManifest.xml
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{ //test that installed build version is alright
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@ -2017,9 +2022,9 @@ public:
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} else {
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if (p_debug)
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src_apk = p_preset->get("custom_package/debug");
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src_apk = p_preset->get("custom_template/debug");
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else
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src_apk = p_preset->get("custom_package/release");
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src_apk = p_preset->get("custom_template/release");
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src_apk = src_apk.strip_edges();
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if (src_apk == "") {
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@ -206,8 +206,8 @@ static const LoadingScreenInfo loading_screen_infos[] = {
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void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) {
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
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||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_store_team_id"), ""));
|
||||
|
||||
|
@ -848,9 +848,9 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
|
|||
ERR_FAIL_COND_V_MSG(team_id.length() == 0, ERR_CANT_OPEN, "App Store Team ID not specified - cannot configure the project.");
|
||||
|
||||
if (p_debug)
|
||||
src_pkg_name = p_preset->get("custom_package/debug");
|
||||
src_pkg_name = p_preset->get("custom_template/debug");
|
||||
else
|
||||
src_pkg_name = p_preset->get("custom_package/release");
|
||||
src_pkg_name = p_preset->get("custom_template/release");
|
||||
|
||||
if (src_pkg_name == "") {
|
||||
String err;
|
||||
|
@ -1156,25 +1156,30 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
|
|||
bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
|
||||
|
||||
String err;
|
||||
r_missing_templates = find_export_template("iphone.zip") == String();
|
||||
bool valid = false;
|
||||
|
||||
if (p_preset->get("custom_package/debug") != "") {
|
||||
if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
|
||||
r_missing_templates = false;
|
||||
} else {
|
||||
// Look for export templates (first official, and if defined custom templates).
|
||||
|
||||
bool dvalid = exists_export_template("iphone.zip", &err);
|
||||
bool rvalid = dvalid; // Both in the same ZIP.
|
||||
|
||||
if (p_preset->get("custom_template/debug") != "") {
|
||||
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
|
||||
if (!dvalid) {
|
||||
err += TTR("Custom debug template not found.") + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (p_preset->get("custom_package/release") != "") {
|
||||
if (FileAccess::exists(p_preset->get("custom_package/release"))) {
|
||||
r_missing_templates = false;
|
||||
} else {
|
||||
if (p_preset->get("custom_template/release") != "") {
|
||||
rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
|
||||
if (!rvalid) {
|
||||
err += TTR("Custom release template not found.") + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
bool valid = !r_missing_templates;
|
||||
valid = dvalid || rvalid;
|
||||
r_missing_templates = !valid;
|
||||
|
||||
// Validate the rest of the configuration.
|
||||
|
||||
String team_id = p_preset->get("application/app_store_team_id");
|
||||
if (team_id.length() == 0) {
|
||||
|
|
|
@ -288,32 +288,32 @@ Ref<Texture> EditorExportPlatformJavaScript::get_logo() const {
|
|||
|
||||
bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
|
||||
|
||||
bool valid = false;
|
||||
String err;
|
||||
bool valid = false;
|
||||
|
||||
if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) != "")
|
||||
valid = true;
|
||||
else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) != "")
|
||||
valid = true;
|
||||
// Look for export templates (first official, and if defined custom templates).
|
||||
|
||||
bool dvalid = exists_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG, &err);
|
||||
bool rvalid = exists_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE, &err);
|
||||
|
||||
if (p_preset->get("custom_template/debug") != "") {
|
||||
if (FileAccess::exists(p_preset->get("custom_template/debug"))) {
|
||||
valid = true;
|
||||
} else {
|
||||
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
|
||||
if (!dvalid) {
|
||||
err += TTR("Custom debug template not found.") + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (p_preset->get("custom_template/release") != "") {
|
||||
if (FileAccess::exists(p_preset->get("custom_template/release"))) {
|
||||
valid = true;
|
||||
} else {
|
||||
rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
|
||||
if (!rvalid) {
|
||||
err += TTR("Custom release template not found.") + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
valid = dvalid || rvalid;
|
||||
r_missing_templates = !valid;
|
||||
|
||||
// Validate the rest of the configuration.
|
||||
|
||||
if (p_preset->get("vram_texture_compression/for_mobile")) {
|
||||
String etc_error = test_etc2();
|
||||
if (etc_error != String()) {
|
||||
|
|
|
@ -118,8 +118,8 @@ void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset>
|
|||
|
||||
void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) {
|
||||
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
|
||||
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
|
||||
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
|
||||
|
@ -459,9 +459,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
|
|||
EditorProgress ep("export", "Exporting for OSX", 3, true);
|
||||
|
||||
if (p_debug)
|
||||
src_pkg_name = p_preset->get("custom_package/debug");
|
||||
src_pkg_name = p_preset->get("custom_template/debug");
|
||||
else
|
||||
src_pkg_name = p_preset->get("custom_package/release");
|
||||
src_pkg_name = p_preset->get("custom_template/release");
|
||||
|
||||
if (src_pkg_name == "") {
|
||||
String err;
|
||||
|
@ -796,33 +796,32 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
|
|||
|
||||
bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
|
||||
|
||||
bool valid = false;
|
||||
String err;
|
||||
bool valid = false;
|
||||
|
||||
if (exists_export_template("osx.zip", &err)) {
|
||||
valid = true;
|
||||
}
|
||||
// Look for export templates (first official, and if defined custom templates).
|
||||
|
||||
if (p_preset->get("custom_package/debug") != "") {
|
||||
if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
|
||||
valid = true;
|
||||
} else {
|
||||
bool dvalid = exists_export_template("osx.zip", &err);
|
||||
bool rvalid = dvalid; // Both in the same ZIP.
|
||||
|
||||
if (p_preset->get("custom_template/debug") != "") {
|
||||
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
|
||||
if (!dvalid) {
|
||||
err += TTR("Custom debug template not found.") + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (p_preset->get("custom_package/release") != "") {
|
||||
if (FileAccess::exists(p_preset->get("custom_package/release"))) {
|
||||
valid = true;
|
||||
} else {
|
||||
if (p_preset->get("custom_template/release") != "") {
|
||||
rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
|
||||
if (!rvalid) {
|
||||
err += TTR("Custom release template not found.") + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
valid = dvalid || rvalid;
|
||||
r_missing_templates = !valid;
|
||||
|
||||
if (!err.empty())
|
||||
r_error = err;
|
||||
|
||||
r_missing_templates = !valid;
|
||||
return valid;
|
||||
}
|
||||
|
||||
|
|
|
@ -1090,15 +1090,14 @@ public:
|
|||
}
|
||||
|
||||
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
|
||||
|
||||
String err;
|
||||
bool valid = true;
|
||||
bool valid = false;
|
||||
|
||||
// Look for export templates (first official, and if defined custom templates).
|
||||
|
||||
Platform arch = (Platform)(int)(p_preset->get("architecture/target"));
|
||||
|
||||
String custom_debug_binary = p_preset->get("custom_template/debug");
|
||||
String custom_release_binary = p_preset->get("custom_template/release");
|
||||
|
||||
String platform_infix;
|
||||
|
||||
switch (arch) {
|
||||
case EditorExportPlatformUWP::ARM: {
|
||||
platform_infix = "arm";
|
||||
|
@ -1111,38 +1110,26 @@ public:
|
|||
} break;
|
||||
}
|
||||
|
||||
if (!exists_export_template("uwp_" + platform_infix + "_debug.zip", &err) || !exists_export_template("uwp_" + platform_infix + "_release.zip", &err)) {
|
||||
valid = false;
|
||||
r_missing_templates = true;
|
||||
}
|
||||
bool dvalid = exists_export_template("uwp_" + platform_infix + "_debug.zip", &err);
|
||||
bool rvalid = exists_export_template("uwp_" + platform_infix + "_release.zip", &err);
|
||||
|
||||
if (!valid && custom_debug_binary == "" && custom_release_binary == "") {
|
||||
if (!err.empty()) {
|
||||
r_error = err;
|
||||
if (p_preset->get("custom_template/debug") != "") {
|
||||
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
|
||||
if (!dvalid) {
|
||||
err += TTR("Custom debug template not found.") + "\n";
|
||||
}
|
||||
}
|
||||
if (p_preset->get("custom_template/release") != "") {
|
||||
rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
|
||||
if (!rvalid) {
|
||||
err += TTR("Custom release template not found.") + "\n";
|
||||
}
|
||||
return valid;
|
||||
}
|
||||
|
||||
bool dvalid = true;
|
||||
bool rvalid = true;
|
||||
valid = dvalid || rvalid;
|
||||
r_missing_templates = !valid;
|
||||
|
||||
if (!FileAccess::exists(custom_debug_binary)) {
|
||||
dvalid = false;
|
||||
err += TTR("Custom debug template not found.") + "\n";
|
||||
}
|
||||
|
||||
if (!FileAccess::exists(custom_release_binary)) {
|
||||
rvalid = false;
|
||||
err += TTR("Custom release template not found.") + "\n";
|
||||
}
|
||||
|
||||
if (dvalid || rvalid)
|
||||
valid = true;
|
||||
|
||||
if (!valid) {
|
||||
r_error = err;
|
||||
return valid;
|
||||
}
|
||||
// Validate the rest of the configuration.
|
||||
|
||||
if (!_valid_resource_name(p_preset->get("package/short_name"))) {
|
||||
valid = false;
|
||||
|
|
Loading…
Reference in a new issue