Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
This commit is contained in:
parent
c0d8d91b15
commit
6fb391bc23
11 changed files with 18 additions and 18 deletions
4
.github/workflows/static_checks.yml
vendored
4
.github/workflows/static_checks.yml
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@ -103,8 +103,8 @@ jobs:
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- name: Spell checks via codespell
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if: github.event_name == 'pull_request' && env.CHANGED_FILES != ''
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uses: codespell-project/actions-codespell@v1
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uses: codespell-project/actions-codespell@v2
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with:
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skip: "./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./AUTHORS.md,./COPYRIGHT.txt,./DONORS.md,./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/project_converter_3_to_4.cpp,./misc/scripts/codespell.sh,./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json"
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ignore_words_list: "curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,nd,numer,ot,te,vai"
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ignore_words_list: "curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,mis,nd,numer,ot,requestor,te,vai"
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path: ${{ env.CHANGED_FILES }}
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@ -1544,7 +1544,7 @@ Input::Input() {
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legacy_just_pressed_behavior = GLOBAL_DEF("input_devices/compatibility/legacy_just_pressed_behavior", false);
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if (Engine::get_singleton()->is_editor_hint()) {
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// Always use standard behaviour in the editor.
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// Always use standard behavior in the editor.
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legacy_just_pressed_behavior = false;
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}
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}
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@ -156,7 +156,7 @@
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<param index="0" name="agent" type="RID" />
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<param index="1" name="velocity" type="Vector2" />
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<description>
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Sets [param velocity] as the new wanted velocity for the specified [param agent]. The avoidance simulation will try to fulfil this velocity if possible but will modify it to avoid collision with other agent's and obstacles. When an agent is teleported to a new position far away use [method agent_set_velocity_forced] instead to reset the internal velocity state.
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Sets [param velocity] as the new wanted velocity for the specified [param agent]. The avoidance simulation will try to fulfill this velocity if possible but will modify it to avoid collision with other agent's and obstacles. When an agent is teleported to a new position far away use [method agent_set_velocity_forced] instead to reset the internal velocity state.
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</description>
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</method>
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<method name="agent_set_velocity_forced">
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@ -181,7 +181,7 @@
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<param index="0" name="agent" type="RID" />
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<param index="1" name="velocity" type="Vector3" />
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<description>
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Sets [param velocity] as the new wanted velocity for the specified [param agent]. The avoidance simulation will try to fulfil this velocity if possible but will modify it to avoid collision with other agent's and obstacles. When an agent is teleported to a new position use [method agent_set_velocity_forced] as well to reset the internal simulation velocity.
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Sets [param velocity] as the new wanted velocity for the specified [param agent]. The avoidance simulation will try to fulfill this velocity if possible but will modify it to avoid collision with other agent's and obstacles. When an agent is teleported to a new position use [method agent_set_velocity_forced] as well to reset the internal simulation velocity.
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</description>
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</method>
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<method name="agent_set_velocity_forced">
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@ -1011,19 +1011,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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} else if (I->get() == "--delta-smoothing") {
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if (I->next()) {
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String string = I->next()->get();
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bool recognised = false;
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bool recognized = false;
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if (string == "enable") {
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OS::get_singleton()->set_delta_smoothing(true);
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delta_smoothing_override = true;
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recognised = true;
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recognized = true;
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}
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if (string == "disable") {
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OS::get_singleton()->set_delta_smoothing(false);
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delta_smoothing_override = false;
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recognised = true;
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recognized = true;
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}
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if (!recognised) {
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OS::get_singleton()->print("Delta-smoothing argument not recognised, aborting.\n");
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if (!recognized) {
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OS::get_singleton()->print("Delta-smoothing argument not recognized, aborting.\n");
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goto error;
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}
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N = I->next()->next();
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@ -3,6 +3,6 @@ SKIP_LIST="./.*,./**/.*,./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./A
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SKIP_LIST+="./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/renames_map_3_to_4.cpp,./misc/scripts/codespell.sh,"
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SKIP_LIST+="./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json,"
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IGNORE_LIST="curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,nd,numer,ot,te,vai"
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IGNORE_LIST="curvelinear,doubleclick,expct,findn,gird,hel,inout,lod,mis,nd,numer,ot,requestor,te,vai"
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codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}" --builtin "clear,rare,en-GB_to_en-US"
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@ -75,7 +75,7 @@ class NavigationAgent2D : public Node {
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Vector2 safe_velocity;
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/// The submitted target velocity, sets the "wanted" rvo agent velocity on the next update
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// this velocity is not guaranteed, the simulation will try to fulfil it if possible
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// this velocity is not guaranteed, the simulation will try to fulfill it if possible
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// if other agents or obstacles interfere it will be changed accordingly
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Vector2 velocity;
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bool velocity_submitted = false;
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@ -78,7 +78,7 @@ class NavigationAgent3D : public Node {
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Vector3 safe_velocity;
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/// The submitted target velocity, sets the "wanted" rvo agent velocity on the next update
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// this velocity is not guaranteed, the simulation will try to fulfil it if possible
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// this velocity is not guaranteed, the simulation will try to fulfill it if possible
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// if other agents or obstacles interfere it will be changed accordingly
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Vector3 velocity;
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bool velocity_submitted = false;
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@ -222,7 +222,7 @@ public:
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virtual void agent_set_velocity_forced(RID p_agent, Vector2 p_velocity);
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/// The wanted velocity for the agent as a "suggestion" to the avoidance simulation.
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/// The simulation will try to fulfil this velocity wish if possible but may change the velocity depending on other agent's and obstacles'.
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/// The simulation will try to fulfill this velocity wish if possible but may change the velocity depending on other agent's and obstacles'.
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virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity);
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/// Position of the agent in world space.
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@ -244,7 +244,7 @@ public:
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virtual void agent_set_velocity_forced(RID p_agent, Vector3 p_velocity) = 0;
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/// The wanted velocity for the agent as a "suggestion" to the avoidance simulation.
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/// The simulation will try to fulfil this velocity wish if possible but may change the velocity depending on other agent's and obstacles'.
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/// The simulation will try to fulfill this velocity wish if possible but may change the velocity depending on other agent's and obstacles'.
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virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) = 0;
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/// Position of the agent in world space.
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@ -3496,7 +3496,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
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code_edit->confirm_code_completion();
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CHECK(code_edit->get_line(0) == "test");
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/* Favorize good capitalisation. */
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/* Favorize good capitalization. */
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code_edit->clear();
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code_edit->insert_text_at_caret("te");
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code_edit->set_caret_column(2);
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@ -3506,7 +3506,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
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code_edit->confirm_code_completion();
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CHECK(code_edit->get_line(0) == "test");
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/* Favorize location to good capitalisation. */
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/* Favorize location to good capitalization. */
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code_edit->clear();
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code_edit->insert_text_at_caret("te");
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code_edit->set_caret_column(2);
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@ -3526,7 +3526,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
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code_edit->confirm_code_completion();
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CHECK(code_edit->get_line(0) == "stest");
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/* Favorize good capitalisation to closest to start. */
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/* Favorize good capitalization to closest to start. */
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code_edit->clear();
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code_edit->insert_text_at_caret("te");
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code_edit->set_caret_column(2);
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