Fix 'script_class' null access when reloading a deleted C# script

This commit is contained in:
31 2021-04-07 00:56:38 -05:00
parent d5e13a036f
commit 6fd2edddc0

View file

@ -875,6 +875,13 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// As scripts are going to be reloaded, must proceed without locking here
for (Ref<CSharpScript> &script : scripts) {
// If someone removes a script from a node, deletes the script, builds, adds a script to the
// same node, then builds again, the script might have no path and also no script_class. In
// that case, we can't (and don't need to) reload it.
if (script->get_path().is_empty() && !script->script_class) {
continue;
}
to_reload.push_back(script);
if (script->get_path().is_empty()) {