Fix Blender file path check to require a directory
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1 changed files with 2 additions and 2 deletions
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@ -73,8 +73,8 @@ static void _editor_init() {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (blender3_path.is_empty()) {
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if (blender3_path.is_empty()) {
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WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.");
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WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.");
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} else if (!da->file_exists(blender3_path)) {
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} else if (!da->dir_exists(blender3_path)) {
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WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible file. Blend files will not be imported.");
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WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported.");
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} else {
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} else {
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Ref<EditorSceneFormatImporterBlend> importer;
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Ref<EditorSceneFormatImporterBlend> importer;
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importer.instantiate();
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importer.instantiate();
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