Fix Blender file path check to require a directory

This commit is contained in:
Jonathan Nicholl 2022-08-24 15:55:11 -04:00
parent d0a2a4c981
commit 6ff41a3fcd

View file

@ -73,8 +73,8 @@ static void _editor_init() {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (blender3_path.is_empty()) {
WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.");
} else if (!da->file_exists(blender3_path)) {
WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible file. Blend files will not be imported.");
} else if (!da->dir_exists(blender3_path)) {
WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported.");
} else {
Ref<EditorSceneFormatImporterBlend> importer;
importer.instantiate();