Fixed StyleBoxFlat border size with aa on
The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders. Fixes #34104
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6ffbd36e3d
1 changed files with 39 additions and 40 deletions
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@ -590,8 +590,8 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re
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inner_corner_radius[3] = MAX(corner_radius[3] - rad, 0);
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}
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inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4],
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const Rect2 ring_rect, const int border_width[4], const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) {
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inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const int corner_radius[4],
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const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) {
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int vert_offset = verts.size();
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if (!vert_offset) {
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@ -610,9 +610,6 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
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outer_points.push_back(ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2])); //br
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outer_points.push_back(Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3])); //bl
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Rect2 inner_rect;
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inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]);
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int inner_corner_radius[4];
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set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
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@ -723,20 +720,11 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
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bool aa_on = rounded_corners && anti_aliased;
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Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
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bool blend_on = blend_border && draw_border;
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Rect2 border_style_rect = style_rect;
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if (aa_on && !blend_on) {
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float aa_size_grow = 0.5 * ((aa_size + 1) / 2);
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style_rect = style_rect.grow(-aa_size_grow);
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for (int i = 0; i < 4; i++) {
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if (border_width[i] > 0) {
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border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow);
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}
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}
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}
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Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
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Color border_color_blend = (draw_center ? bg_color : border_color_alpha);
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Color border_color_inner = blend_on ? border_color_blend : border_color;
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//adapt borders (prevent weird overlapping/glitchy drawings)
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int width = MAX(style_rect.size.width, 0);
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@ -754,6 +742,16 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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Rect2 infill_rect = style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]);
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Rect2 border_style_rect = style_rect;
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if (aa_on) {
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float aa_size_grow = 0.5 * ((aa_size + 1) / 2);
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for (int i = 0; i < 4; i++) {
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if (border_width[i] > 0) {
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border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow);
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}
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}
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}
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Vector<Point2> verts;
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Vector<int> indices;
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Vector<Color> colors;
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@ -761,8 +759,6 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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//DRAW SHADOW
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if (draw_shadow) {
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int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size };
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Rect2 shadow_inner_rect = style_rect;
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shadow_inner_rect.position += shadow_offset;
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@ -772,59 +768,65 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
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draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
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shadow_rect, shadow_width, shadow_color, shadow_color_transparent, corner_detail);
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shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail);
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if (draw_center) {
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int no_border[4] = { 0, 0, 0, 0 };
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draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
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shadow_inner_rect, no_border, shadow_color, shadow_color, corner_detail, true);
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shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, true);
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}
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}
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//DRAW border
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if (draw_border) {
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draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
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border_style_rect, adapted_border, blend_on ? (draw_center ? bg_color : border_color_alpha) : border_color, border_color, corner_detail);
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border_style_rect, infill_rect, border_color_inner, border_color, corner_detail);
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}
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//DRAW INFILL
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if (draw_center) {
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int no_border[4] = { 0, 0, 0, 0 };
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draw_ring(verts, indices, colors, style_rect, adapted_corner,
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infill_rect, no_border, bg_color, bg_color, corner_detail, true);
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if (draw_center && (!aa_on || blend_on || !draw_border)) {
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draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
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infill_rect, infill_rect, bg_color, bg_color, corner_detail, true);
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}
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if (aa_on) {
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Rect2 border_inner_rect = infill_rect;
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float aa_size_grow = 0.5 * ((aa_size + 1) / 2);
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int aa_border_width[4];
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int aa_fill_width[4];
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if (draw_border) {
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border_inner_rect = border_style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]);
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for (int i = 0; i < 4; i++) {
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if (border_width[i] > 0) {
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aa_border_width[i] = aa_size;
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aa_border_width[i] = aa_size_grow;
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aa_fill_width[i] = 0;
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} else {
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aa_border_width[i] = 0;
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aa_fill_width[i] = aa_size;
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aa_fill_width[i] = aa_size_grow;
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}
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}
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} else {
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for (int i = 0; i < 4; i++) {
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aa_fill_width[i] = aa_size;
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aa_fill_width[i] = aa_size_grow;
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}
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}
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Rect2 infill_inner_rect = infill_rect.grow_individual(-aa_border_width[MARGIN_LEFT], -aa_border_width[MARGIN_TOP],
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-aa_border_width[MARGIN_RIGHT], -aa_border_width[MARGIN_BOTTOM]);
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if (draw_center) {
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if (!draw_border || !blend_on) {
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Rect2 aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP],
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if (!blend_on && draw_border) {
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//DRAW INFILL WITHIN BORDER AA
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draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
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infill_inner_rect, infill_inner_rect, bg_color, bg_color, corner_detail, true);
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}
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if (!blend_on || !draw_border) {
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Rect2 infill_aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP],
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aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]);
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Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
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//INFILL AA
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draw_ring(verts, indices, colors, style_rect, adapted_corner,
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aa_rect, aa_fill_width, bg_color, alpha_bg, corner_detail);
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infill_aa_rect, infill_rect, bg_color, alpha_bg, corner_detail);
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}
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}
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@ -832,15 +834,12 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
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if (!blend_on) {
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//DRAW INNER BORDER AA
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draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
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border_inner_rect, aa_border_width, border_color_alpha, border_color, corner_detail);
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infill_rect, infill_inner_rect, border_color_blend, border_color, corner_detail);
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}
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Rect2 aa_rect = border_style_rect.grow_individual(aa_border_width[MARGIN_LEFT], aa_border_width[MARGIN_TOP],
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aa_border_width[MARGIN_RIGHT], aa_border_width[MARGIN_BOTTOM]);
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//DRAW OUTER BORDER AA
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draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
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aa_rect, aa_border_width, border_color, border_color_alpha, corner_detail);
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style_rect, border_style_rect, border_color, border_color_alpha, corner_detail);
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}
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}
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