Fixed StyleBoxFlat border size with aa on

The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders.

Fixes #34104
This commit is contained in:
PouleyKetchoupp 2019-12-20 13:13:47 +01:00
parent 2ebc783e9c
commit 6ffbd36e3d

View file

@ -590,8 +590,8 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re
inner_corner_radius[3] = MAX(corner_radius[3] - rad, 0);
}
inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4],
const Rect2 ring_rect, const int border_width[4], const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) {
inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const int corner_radius[4],
const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) {
int vert_offset = verts.size();
if (!vert_offset) {
@ -610,9 +610,6 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
outer_points.push_back(ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2])); //br
outer_points.push_back(Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3])); //bl
Rect2 inner_rect;
inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]);
int inner_corner_radius[4];
set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
@ -723,20 +720,11 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
bool aa_on = rounded_corners && anti_aliased;
Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
bool blend_on = blend_border && draw_border;
Rect2 border_style_rect = style_rect;
if (aa_on && !blend_on) {
float aa_size_grow = 0.5 * ((aa_size + 1) / 2);
style_rect = style_rect.grow(-aa_size_grow);
for (int i = 0; i < 4; i++) {
if (border_width[i] > 0) {
border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow);
}
}
}
Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
Color border_color_blend = (draw_center ? bg_color : border_color_alpha);
Color border_color_inner = blend_on ? border_color_blend : border_color;
//adapt borders (prevent weird overlapping/glitchy drawings)
int width = MAX(style_rect.size.width, 0);
@ -754,6 +742,16 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
Rect2 infill_rect = style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]);
Rect2 border_style_rect = style_rect;
if (aa_on) {
float aa_size_grow = 0.5 * ((aa_size + 1) / 2);
for (int i = 0; i < 4; i++) {
if (border_width[i] > 0) {
border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow);
}
}
}
Vector<Point2> verts;
Vector<int> indices;
Vector<Color> colors;
@ -761,8 +759,6 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
//DRAW SHADOW
if (draw_shadow) {
int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size };
Rect2 shadow_inner_rect = style_rect;
shadow_inner_rect.position += shadow_offset;
@ -772,59 +768,65 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
shadow_rect, shadow_width, shadow_color, shadow_color_transparent, corner_detail);
shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail);
if (draw_center) {
int no_border[4] = { 0, 0, 0, 0 };
draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
shadow_inner_rect, no_border, shadow_color, shadow_color, corner_detail, true);
shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, true);
}
}
//DRAW border
if (draw_border) {
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
border_style_rect, adapted_border, blend_on ? (draw_center ? bg_color : border_color_alpha) : border_color, border_color, corner_detail);
border_style_rect, infill_rect, border_color_inner, border_color, corner_detail);
}
//DRAW INFILL
if (draw_center) {
int no_border[4] = { 0, 0, 0, 0 };
draw_ring(verts, indices, colors, style_rect, adapted_corner,
infill_rect, no_border, bg_color, bg_color, corner_detail, true);
if (draw_center && (!aa_on || blend_on || !draw_border)) {
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
infill_rect, infill_rect, bg_color, bg_color, corner_detail, true);
}
if (aa_on) {
Rect2 border_inner_rect = infill_rect;
float aa_size_grow = 0.5 * ((aa_size + 1) / 2);
int aa_border_width[4];
int aa_fill_width[4];
if (draw_border) {
border_inner_rect = border_style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]);
for (int i = 0; i < 4; i++) {
if (border_width[i] > 0) {
aa_border_width[i] = aa_size;
aa_border_width[i] = aa_size_grow;
aa_fill_width[i] = 0;
} else {
aa_border_width[i] = 0;
aa_fill_width[i] = aa_size;
aa_fill_width[i] = aa_size_grow;
}
}
} else {
for (int i = 0; i < 4; i++) {
aa_fill_width[i] = aa_size;
aa_fill_width[i] = aa_size_grow;
}
}
Rect2 infill_inner_rect = infill_rect.grow_individual(-aa_border_width[MARGIN_LEFT], -aa_border_width[MARGIN_TOP],
-aa_border_width[MARGIN_RIGHT], -aa_border_width[MARGIN_BOTTOM]);
if (draw_center) {
if (!draw_border || !blend_on) {
Rect2 aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP],
if (!blend_on && draw_border) {
//DRAW INFILL WITHIN BORDER AA
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
infill_inner_rect, infill_inner_rect, bg_color, bg_color, corner_detail, true);
}
if (!blend_on || !draw_border) {
Rect2 infill_aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP],
aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]);
Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
//INFILL AA
draw_ring(verts, indices, colors, style_rect, adapted_corner,
aa_rect, aa_fill_width, bg_color, alpha_bg, corner_detail);
infill_aa_rect, infill_rect, bg_color, alpha_bg, corner_detail);
}
}
@ -832,15 +834,12 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
if (!blend_on) {
//DRAW INNER BORDER AA
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
border_inner_rect, aa_border_width, border_color_alpha, border_color, corner_detail);
infill_rect, infill_inner_rect, border_color_blend, border_color, corner_detail);
}
Rect2 aa_rect = border_style_rect.grow_individual(aa_border_width[MARGIN_LEFT], aa_border_width[MARGIN_TOP],
aa_border_width[MARGIN_RIGHT], aa_border_width[MARGIN_BOTTOM]);
//DRAW OUTER BORDER AA
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
aa_rect, aa_border_width, border_color, border_color_alpha, corner_detail);
style_rect, border_style_rect, border_color, border_color_alpha, corner_detail);
}
}