Fix #22591: shader failed to compile when shadow enabled because of incompatible assignment of vec3 to a vec4.
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@ -1630,7 +1630,7 @@ FRAGMENT_SHADER_CODE
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highp vec4 splane = shadow_coord;
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float shadow_len = length(splane.xyz);
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splane = normalize(splane.xyz);
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splane.xyz = normalize(splane.xyz);
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vec4 clamp_rect = light_clamp;
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