Fix SoftBody3D for double-precision builds

This commit is contained in:
Mikael Hermansson 2024-02-16 15:40:55 +01:00
parent a9bb8509f2
commit 701ecd3a0d

View file

@ -82,7 +82,10 @@ void SoftBodyRenderingServerHandler::commit_changes() {
}
void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const Vector3 &p_vertex) {
memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], &p_vertex, sizeof(Vector3));
float *vertex_buffer = reinterpret_cast<float *>(write_buffer + p_vertex_id * stride + offset_vertices);
*vertex_buffer++ = (float)p_vertex.x;
*vertex_buffer++ = (float)p_vertex.y;
*vertex_buffer++ = (float)p_vertex.z;
}
void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const Vector3 &p_normal) {