Do not allow multiple data connections to the same data input slot, fixes #6357.Improved curve rendering when nodes are close.

This commit is contained in:
Daniel J. Ramirez 2017-07-27 16:39:53 -05:00
parent 2b99bd492b
commit 707bb96fa8
2 changed files with 11 additions and 1 deletions

View file

@ -2328,6 +2328,16 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot,
undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, p_from.to_int(), from_port, p_to.to_int()); undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, p_from.to_int(), from_port, p_to.to_int());
undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int()); undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int());
} else { } else {
// disconect current, and connect the new one
if (script->is_input_value_port_connected(edited_func, p_to.to_int(), to_port)) {
int conn_from;
int conn_port;
script->get_input_value_port_connection_source(edited_func, p_to.to_int(), to_port, &conn_from, &conn_port);
undo_redo->add_do_method(script.ptr(), "data_disconnect", edited_func, conn_from, conn_port, p_to.to_int(), to_port);
undo_redo->add_undo_method(script.ptr(), "data_connect", edited_func, conn_from, conn_port, p_to.to_int(), to_port);
}
undo_redo->add_do_method(script.ptr(), "data_connect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port); undo_redo->add_do_method(script.ptr(), "data_connect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port);
undo_redo->add_undo_method(script.ptr(), "data_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port); undo_redo->add_undo_method(script.ptr(), "data_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port);
//update nodes in sgraph //update nodes in sgraph

View file

@ -601,7 +601,7 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
int cp_neg_len = get_constant("bezier_len_neg"); int cp_neg_len = get_constant("bezier_len_neg");
if (diff > 0) { if (diff > 0) {
cp_offset = MAX(cp_len, diff * 0.5); cp_offset = MIN(cp_len, diff * 0.5);
} else { } else {
cp_offset = MAX(MIN(cp_len - diff, cp_neg_len), -diff * 0.5); cp_offset = MAX(MIN(cp_len - diff, cp_neg_len), -diff * 0.5);
} }