Merge pull request #70246 from adamscott/fix-class-lookup-redux

Fix GDScript base and outer classes, signals and functions lookup order
This commit is contained in:
Rémi Verschelde 2023-01-10 07:56:40 +01:00 committed by GitHub
commit 70b24e28d8
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15 changed files with 269 additions and 87 deletions

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@ -250,9 +250,13 @@ Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::C
}
void GDScriptAnalyzer::get_class_node_current_scope_classes(GDScriptParser::ClassNode *p_node, List<GDScriptParser::ClassNode *> *p_list) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_NULL(p_list);
if (p_list->find(p_node) != nullptr) {
return;
}
p_list->push_back(p_node);
// TODO: Try to solve class inheritance if not yet resolving.
@ -2915,6 +2919,18 @@ GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const Str
}
}
void GDScriptAnalyzer::reduce_identifier_from_base_set_class(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType p_identifier_datatype) {
ERR_FAIL_NULL(p_identifier);
p_identifier->set_datatype(p_identifier_datatype);
Error err = OK;
GDScript *scr = GDScriptCache::get_full_script(p_identifier_datatype.script_path, err).ptr();
ERR_FAIL_COND_MSG(err != OK, "Error while getting full script.");
scr = scr->find_class(p_identifier_datatype.class_type->fqcn);
p_identifier->reduced_value = scr;
p_identifier->is_constant = true;
}
void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base) {
if (!p_identifier->get_datatype().has_no_type()) {
return;
@ -2993,108 +3009,91 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
GDScriptParser::ClassNode *base_class = base.class_type;
List<GDScriptParser::ClassNode *> script_classes;
bool is_base = true;
// TODO: Switch current class/function/suite here to avoid misrepresenting identifiers (in recursive reduce calls).
while (base_class != nullptr) {
if (base_class->identifier && base_class->identifier->name == name) {
p_identifier->set_datatype(base_class->get_datatype());
if (base_class != nullptr) {
get_class_node_current_scope_classes(base_class, &script_classes);
}
for (GDScriptParser::ClassNode *script_class : script_classes) {
if (p_base == nullptr && script_class->identifier && script_class->identifier->name == name) {
reduce_identifier_from_base_set_class(p_identifier, script_class->get_datatype());
return;
}
if (base_class->has_member(name)) {
resolve_class_member(base_class, name, p_identifier);
if (script_class->has_member(name)) {
resolve_class_member(script_class, name, p_identifier);
GDScriptParser::ClassNode::Member member = base_class->get_member(name);
p_identifier->set_datatype(member.get_datatype());
GDScriptParser::ClassNode::Member member = script_class->get_member(name);
switch (member.type) {
case GDScriptParser::ClassNode::Member::CONSTANT:
case GDScriptParser::ClassNode::Member::CONSTANT: {
p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.constant->initializer->reduced_value;
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
p_identifier->constant_source = member.constant;
break;
case GDScriptParser::ClassNode::Member::ENUM_VALUE:
p_identifier->is_constant = true;
p_identifier->reduced_value = member.enum_value.value;
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
break;
case GDScriptParser::ClassNode::Member::ENUM:
p_identifier->is_constant = true;
p_identifier->reduced_value = member.m_enum->dictionary;
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
break;
case GDScriptParser::ClassNode::Member::VARIABLE:
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_VARIABLE;
p_identifier->variable_source = member.variable;
member.variable->usages += 1;
break;
case GDScriptParser::ClassNode::Member::SIGNAL:
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
break;
case GDScriptParser::ClassNode::Member::FUNCTION:
p_identifier->set_datatype(make_callable_type(member.function->info));
break;
case GDScriptParser::ClassNode::Member::CLASS:
if (p_base != nullptr && p_base->is_constant) {
p_identifier->is_constant = true;
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
Error err = OK;
GDScript *scr = GDScriptCache::get_full_script(base.script_path, err).ptr();
ERR_FAIL_COND_MSG(err != OK, "Error while getting subscript full script.");
scr = scr->find_class(p_identifier->get_datatype().class_type->fqcn);
p_identifier->reduced_value = scr;
}
break;
default:
break; // Type already set.
}
return;
}
// Check outer constants.
// TODO: Allow outer static functions.
if (base_class->outer != nullptr) {
List<GDScriptParser::ClassNode *> script_classes;
get_class_node_current_scope_classes(base_class->outer, &script_classes);
for (GDScriptParser::ClassNode *script_class : script_classes) {
if (script_class->identifier && script_class->identifier->name == name) {
p_identifier->set_datatype(script_class->get_datatype());
return;
}
if (script_class->has_member(name)) {
resolve_class_member(script_class, name, p_identifier);
case GDScriptParser::ClassNode::Member::ENUM_VALUE: {
p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.enum_value.value;
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
return;
}
GDScriptParser::ClassNode::Member member = script_class->get_member(name);
switch (member.type) {
case GDScriptParser::ClassNode::Member::CONSTANT:
// TODO: Make sure loops won't cause problem. And make special error message for those.
p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.constant->initializer->reduced_value;
return;
case GDScriptParser::ClassNode::Member::ENUM_VALUE:
p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.enum_value.value;
return;
case GDScriptParser::ClassNode::Member::ENUM:
p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.m_enum->dictionary;
return;
case GDScriptParser::ClassNode::Member::CLASS:
p_identifier->set_datatype(member.get_datatype());
return;
default:
break;
case GDScriptParser::ClassNode::Member::ENUM: {
p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.m_enum->dictionary;
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
return;
}
case GDScriptParser::ClassNode::Member::VARIABLE: {
if (is_base && !base.is_meta_type) {
p_identifier->set_datatype(member.get_datatype());
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_VARIABLE;
p_identifier->variable_source = member.variable;
member.variable->usages += 1;
return;
}
} break;
case GDScriptParser::ClassNode::Member::SIGNAL: {
if (is_base && !base.is_meta_type) {
p_identifier->set_datatype(member.get_datatype());
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
return;
}
} break;
case GDScriptParser::ClassNode::Member::FUNCTION: {
if (is_base && !base.is_meta_type) {
p_identifier->set_datatype(make_callable_type(member.function->info));
return;
}
} break;
case GDScriptParser::ClassNode::Member::CLASS: {
reduce_identifier_from_base_set_class(p_identifier, member.get_datatype());
return;
}
default: {
// Do nothing
}
}
}
base_class = base_class->base_type.class_type;
if (is_base) {
is_base = script_class->base_type.class_type != nullptr;
if (!is_base && p_base != nullptr) {
break;
}
}
}
// Check native members. No need for native class recursion because Node exposes all Object's properties.
@ -3225,18 +3224,20 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
}
if (found_source) {
if ((p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE) && parser->current_function && parser->current_function->is_static) {
bool source_is_variable = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE;
bool source_is_signal = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
if ((source_is_variable || source_is_signal) && parser->current_function && parser->current_function->is_static) {
// Get the parent function above any lambda.
GDScriptParser::FunctionNode *parent_function = parser->current_function;
while (parent_function->source_lambda) {
parent_function = parent_function->source_lambda->parent_function;
}
push_error(vformat(R"*(Cannot access instance variable "%s" from the static function "%s()".)*", p_identifier->name, parent_function->identifier->name), p_identifier);
push_error(vformat(R"*(Cannot access %s "%s" from the static function "%s()".)*", source_is_signal ? "signal" : "instance variable", p_identifier->name, parent_function->identifier->name), p_identifier);
}
if (!lambda_stack.is_empty()) {
// If the identifier is a member variable (including the native class properties), we consider the lambda to be using `self`, so we keep a reference to the current instance.
if (p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE) {
// If the identifier is a member variable (including the native class properties) or a signal, we consider the lambda to be using `self`, so we keep a reference to the current instance.
if (source_is_variable || source_is_signal) {
mark_lambda_use_self();
return; // No need to capture.
}

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@ -123,6 +123,7 @@ class GDScriptAnalyzer {
void mark_lambda_use_self();
bool class_exists(const StringName &p_class) const;
Ref<GDScriptParserRef> get_parser_for(const String &p_path);
static void reduce_identifier_from_base_set_class(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType p_identifier_datatype);
#ifdef DEBUG_ENABLED
bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context);
#endif

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@ -0,0 +1,8 @@
class Outer:
const OUTER_CONST: = 0
class Inner:
pass
func test() -> void:
var type: = Outer.Inner
print(type.OUTER_CONST)

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@ -0,0 +1,6 @@
GDTEST_RUNTIME_ERROR
>> SCRIPT ERROR
>> on function: test()
>> analyzer/errors/outer_class_constants.gd
>> 8
>> Invalid get index 'OUTER_CONST' (on base: 'GDScript').

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@ -0,0 +1,9 @@
class Outer:
const OUTER_CONST: = 0
class Inner:
pass
func test() -> void:
var type: = Outer.Inner
var type_v: Variant = type
print(type_v.OUTER_CONST)

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@ -0,0 +1,6 @@
GDTEST_RUNTIME_ERROR
>> SCRIPT ERROR
>> on function: test()
>> analyzer/errors/outer_class_constants_as_variant.gd
>> 9
>> Invalid get index 'OUTER_CONST' (on base: 'GDScript').

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@ -0,0 +1,8 @@
class Outer:
const OUTER_CONST: = 0
class Inner:
pass
func test() -> void:
var instance: = Outer.Inner.new()
print(instance.OUTER_CONST)

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@ -0,0 +1,6 @@
GDTEST_RUNTIME_ERROR
>> SCRIPT ERROR
>> on function: test()
>> analyzer/errors/outer_class_instance_constants.gd
>> 8
>> Invalid get index 'OUTER_CONST' (on base: 'RefCounted (Inner)').

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@ -0,0 +1,9 @@
class Outer:
const OUTER_CONST: = 0
class Inner:
pass
func test() -> void:
var instance: = Outer.Inner.new()
var instance_v: Variant = instance
print(instance_v.OUTER_CONST)

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@ -0,0 +1,6 @@
GDTEST_RUNTIME_ERROR
>> SCRIPT ERROR
>> on function: test()
>> analyzer/errors/outer_class_instance_constants_as_variant.gd
>> 9
>> Invalid get index 'OUTER_CONST' (on base: 'RefCounted (Inner)').

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@ -0,0 +1,50 @@
# Inner-outer class lookup
class A:
const Q: = "right one"
class X:
const Q: = "wrong one"
class Y extends X:
class B extends A:
static func check() -> void:
print(Q)
# External class lookup
const External: = preload("lookup_class_external.notest.gd")
class Internal extends External.A:
static func check() -> void:
print(TARGET)
class E extends External.E:
static func check() -> void:
print(TARGET)
print(WAITING)
# Variable lookup
class C:
var Q := 'right one'
class D:
const Q := 'wrong one'
class E extends D:
class F extends C:
func check() -> void:
print(Q)
# Test
func test() -> void:
# Inner-outer class lookup
Y.B.check()
print("---")
# External class lookup
Internal.check()
Internal.E.check()
print("---")
# Variable lookup
var f: = E.F.new()
f.check()

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@ -0,0 +1,8 @@
GDTEST_OK
right one
---
wrong
right
godot
---
right one

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@ -0,0 +1,15 @@
class A:
const TARGET: = "wrong"
class B:
const TARGET: = "wrong"
const WAITING: = "godot"
class D extends C:
pass
class C:
const TARGET: = "right"
class E extends A.B.D:
pass

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@ -0,0 +1,41 @@
signal hello
func get_signal() -> Signal:
return hello
class A:
signal hello
func get_signal() -> Signal:
return hello
class B:
signal hello
func get_signal() -> Signal:
return hello
class C extends A.B:
func get_signal() -> Signal:
return hello
func test():
var a: = A.new()
var b: = A.B.new()
var c: = C.new()
var hello_a_result: = hello == a.get_signal()
var hello_b_result: = hello == b.get_signal()
var hello_c_result: = hello == c.get_signal()
var a_b_result: = a.get_signal() == b.get_signal()
var a_c_result: = a.get_signal() == c.get_signal()
var b_c_result: = b.get_signal() == c.get_signal()
var c_c_result: = c.get_signal() == c.get_signal()
print("hello == A.hello? %s" % hello_a_result)
print("hello == A.B.hello? %s" % hello_b_result)
print("hello == C.hello? %s" % hello_c_result)
print("A.hello == A.B.hello? %s" % a_b_result)
print("A.hello == C.hello? %s" % a_c_result)
print("A.B.hello == C.hello? %s" % b_c_result)
print("C.hello == C.hello? %s" % c_c_result)

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@ -0,0 +1,8 @@
GDTEST_OK
hello == A.hello? false
hello == A.B.hello? false
hello == C.hello? false
A.hello == A.B.hello? false
A.hello == C.hello? false
A.B.hello == C.hello? false
C.hello == C.hello? true