Update "open-simplex-noise-in-c" to fix undefined signed overflow.
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2 changed files with 7 additions and 6 deletions
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thirdparty/README.md
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thirdparty/README.md
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@ -378,7 +378,7 @@ Collection of single-file libraries used in Godot components.
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* License: Apache 2.0
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- `open-simplex-noise.{c,h}`
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* Upstream: https://github.com/smcameron/open-simplex-noise-in-c
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* Version: git (0d555e7f40527d0870906fe9469a3b1bb4020b7f, 2015) + custom changes
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* Version: git (0fef0dbedd76f767da7e3c894822729d0f07e54d, 2020) + custom changes
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* License: Unlicense
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- `pcg.{cpp,h}`
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* Upstream: http://www.pcg-random.org
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thirdparty/misc/open-simplex-noise.c
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thirdparty/misc/open-simplex-noise.c
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@ -189,14 +189,15 @@ int open_simplex_noise(int64_t seed, struct osn_context *ctx)
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permGradIndex3D = ctx->permGradIndex3D;
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// -- GODOT end --
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uint64_t seedU = seed;
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for (i = 0; i < 256; i++)
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source[i] = (int16_t) i;
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seed = seed * 6364136223846793005LL + 1442695040888963407LL;
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seed = seed * 6364136223846793005LL + 1442695040888963407LL;
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seed = seed * 6364136223846793005LL + 1442695040888963407LL;
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seedU = seedU * 6364136223846793005ULL + 1442695040888963407ULL;
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seedU = seedU * 6364136223846793005ULL + 1442695040888963407ULL;
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seedU = seedU * 6364136223846793005ULL + 1442695040888963407ULL;
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for (i = 255; i >= 0; i--) {
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seed = seed * 6364136223846793005LL + 1442695040888963407LL;
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r = (int)((seed + 31) % (i + 1));
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seedU = seedU * 6364136223846793005ULL + 1442695040888963407ULL;
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r = (int)((seedU + 31) % (i + 1));
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if (r < 0)
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r += (i + 1);
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perm[i] = source[r];
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