Fix GraphEdit connects when graph is zoomed/unzoomed, cherry-picked for 3.x

This commit is contained in:
Yuri Roubinsky 2021-02-26 10:31:39 +03:00 committed by Lightning_A
parent 3ad676cbbe
commit 70cd4c5958

View file

@ -547,14 +547,15 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
if (is_in_hot_zone(pos, p_point))
if (is_in_hot_zone(pos / zoom, p_point / zoom)) {
return true;
}
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
if (is_in_hot_zone(pos, p_point)) {
if (is_in_hot_zone(pos / zoom, p_point / zoom)) {
return true;
}
}
@ -569,7 +570,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
connecting_valid = false;
Ref<Texture> port = get_icon("port", "GraphNode");
click_pos = mb->get_position();
click_pos = mb->get_position() / zoom;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@ -579,7 +580,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
if (is_in_hot_zone(pos, click_pos)) {
if (is_in_hot_zone(pos / zoom, click_pos)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
@ -625,7 +626,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
if (is_in_hot_zone(pos, click_pos)) {
if (is_in_hot_zone(pos / zoom, click_pos)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
@ -677,11 +678,12 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_to = mm->get_position();
connecting_target = false;
top_layer->update();
connecting_valid = just_disconnected || click_pos.distance_to(connecting_to) > 20.0 * zoom;
minimap->update();
connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0 * zoom;
if (connecting_valid) {
Ref<Texture> port = get_icon("port", "GraphNode");
Vector2 mpos = mm->get_position();
Vector2 mpos = mm->get_position() / zoom;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn) {
@ -692,7 +694,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
int type = gn->get_connection_output_type(j);
if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@ -704,7 +706,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
int type = gn->get_connection_input_type(j);
if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@ -783,6 +785,11 @@ bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos) {
if (!child)
continue;
Rect2 rect = child->get_rect();
// To prevent intersections with other nodes.
rect.position *= zoom;
rect.size *= zoom;
if (rect.has_point(p_mouse_pos)) {
//check sub-controls
@ -1242,7 +1249,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
if (gn_selected->is_resizing())
continue;
if (gn_selected->has_point(b->get_position() - gn_selected->get_position())) {
if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) {
gn = gn_selected;
break;
}