-Change link to new documentation
-fixed bug in tilemap collision debug
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c795ceca20
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3 changed files with 7 additions and 1 deletions
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@ -52,6 +52,7 @@ String GDScriptLanguage::get_template(const String& p_class_name, const String&
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"# var a=2\n"+
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"# var b=\"textvar\"\n\n"+
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"func _ready():\n"+
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"\t# Called every time the node is added to the scene.\n"+
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"\t# Initialization here\n"+
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"\tpass\n"+
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"\n"+
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@ -450,6 +450,7 @@ void TileMap::_update_dirty_quadrants() {
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_fix_cell_transform(xform,c,shape_ofs+center_ofs,s);
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if (debug_canvas_item) {
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vs->canvas_item_add_set_transform(debug_canvas_item,xform);
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shape->draw(debug_canvas_item,debug_collision_color);
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}
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@ -459,6 +460,10 @@ void TileMap::_update_dirty_quadrants() {
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}
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}
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if (debug_canvas_item) {
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vs->canvas_item_add_set_transform(debug_canvas_item,Matrix32());
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}
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if (navigation) {
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Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
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if (navpoly.is_valid()) {
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@ -979,7 +979,7 @@ void ScriptEditor::_menu_option(int p_option) {
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} break;
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case SEARCH_WEBSITE: {
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OS::get_singleton()->shell_open("http://www.godotengine.org/projects/godot-engine/wiki/Documentation#Tutorials");
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OS::get_singleton()->shell_open("http://docs.godotengine.org/");
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} break;
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case WINDOW_NEXT: {
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