Use relative node path when assigning a node on inspector

This commit is contained in:
volzhs 2018-05-23 23:43:47 +09:00
parent 0980991e64
commit 70e04ae26f

View file

@ -1522,7 +1522,8 @@ EditorPropertyColor::EditorPropertyColor() {
void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
emit_signal("property_changed", get_edited_property(), p_path);
Node *base_node = Object::cast_to<Node>(get_edited_object());
emit_signal("property_changed", get_edited_property(), base_node->get_path().rel_path_to(p_path));
update_property();
}