Add a [pulse]
built-in effect to RichTextLabel
In games, blinking text is one of the more frequently used animations. It can be (sparingly) used to bring attention to important messages in a chat log or inventory tooltip, for instance. This effect accepts the following options: - `freq`: How fast text blinks (higher is faster). - `color`: The target color multiplier for blinking. The default mostly fades out text, but not entirely (for better accessibility). - `ease`: The easing function exponent to use. Negative values provide in-out easing, which is why `-2.0` is the default.
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0f76ff2115
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70e6c3cbb0
2 changed files with 55 additions and 2 deletions
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@ -1097,6 +1097,11 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
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ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx);
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font_color = font_color.from_hsv(item_rainbow->frequency * (item_rainbow->elapsed_time + ((p_ofs.x + gloff.x) / 50)), item_rainbow->saturation, item_rainbow->value, font_color.a);
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} else if (item_fx->type == ITEM_PULSE) {
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ItemPulse *item_pulse = static_cast<ItemPulse *>(item_fx);
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const float sined_time = (Math::ease(Math::pingpong(item_pulse->elapsed_time, 1.0 / item_pulse->frequency) * item_pulse->frequency, item_pulse->ease));
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font_color = font_color.lerp(font_color * item_pulse->color, sined_time);
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}
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}
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@ -1315,6 +1320,11 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
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ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx);
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font_color = font_color.from_hsv(item_rainbow->frequency * (item_rainbow->elapsed_time + ((p_ofs.x + off.x) / 50)), item_rainbow->saturation, item_rainbow->value, font_color.a);
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} else if (item_fx->type == ITEM_PULSE) {
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ItemPulse *item_pulse = static_cast<ItemPulse *>(item_fx);
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const float sined_time = (Math::ease(Math::pingpong(item_pulse->elapsed_time, 1.0 / item_pulse->frequency) * item_pulse->frequency, item_pulse->ease));
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font_color = font_color.lerp(font_color * item_pulse->color, sined_time);
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}
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}
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@ -1675,7 +1685,7 @@ void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, double p_delta
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while (it) {
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ItemFX *ifx = nullptr;
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if (it->type == ITEM_CUSTOMFX || it->type == ITEM_SHAKE || it->type == ITEM_WAVE || it->type == ITEM_TORNADO || it->type == ITEM_RAINBOW) {
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if (it->type == ITEM_CUSTOMFX || it->type == ITEM_SHAKE || it->type == ITEM_WAVE || it->type == ITEM_TORNADO || it->type == ITEM_RAINBOW || it->type == ITEM_PULSE) {
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ifx = static_cast<ItemFX *>(it);
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}
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@ -2616,7 +2626,7 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) {
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void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack) {
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Item *item = p_item;
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while (item) {
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if (item->type == ITEM_CUSTOMFX || item->type == ITEM_SHAKE || item->type == ITEM_WAVE || item->type == ITEM_TORNADO || item->type == ITEM_RAINBOW) {
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if (item->type == ITEM_CUSTOMFX || item->type == ITEM_SHAKE || item->type == ITEM_WAVE || item->type == ITEM_TORNADO || item->type == ITEM_RAINBOW || item->type == ITEM_PULSE) {
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r_stack.push_back(static_cast<ItemFX *>(item));
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}
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@ -3480,6 +3490,17 @@ void RichTextLabel::push_rainbow(float p_saturation, float p_value, float p_freq
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_add_item(item, true);
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}
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void RichTextLabel::push_pulse(const Color &p_color, float p_frequency, float p_ease) {
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_stop_thread();
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MutexLock data_lock(data_mutex);
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ItemPulse *item = memnew(ItemPulse);
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item->color = p_color;
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item->frequency = p_frequency;
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item->ease = p_ease;
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_add_item(item, true);
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}
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void RichTextLabel::push_bgcolor(const Color &p_color) {
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_stop_thread();
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MutexLock data_lock(data_mutex);
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@ -4663,7 +4684,29 @@ void RichTextLabel::append_text(const String &p_bbcode) {
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pos = brk_end + 1;
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tag_stack.push_front("rainbow");
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set_process_internal(true);
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} else if (bbcode_name == "pulse") {
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Color color = Color(1, 1, 1, 0.25);
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OptionMap::Iterator color_option = bbcode_options.find("color");
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if (color_option) {
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color = Color::from_string(color_option->value, color);
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}
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float frequency = 1.0;
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OptionMap::Iterator freq_option = bbcode_options.find("freq");
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if (freq_option) {
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frequency = freq_option->value.to_float();
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}
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float ease = -2.0;
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OptionMap::Iterator ease_option = bbcode_options.find("ease");
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if (ease_option) {
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ease = ease_option->value.to_float();
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}
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push_pulse(color, frequency, ease);
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pos = brk_end + 1;
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tag_stack.push_front("pulse");
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set_process_internal(true);
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} else if (tag.begins_with("bgcolor=")) {
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String color_str = tag.substr(8, tag.length()).unquote();
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Color color = Color::from_string(color_str, theme_cache.default_color);
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@ -70,6 +70,7 @@ public:
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ITEM_WAVE,
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ITEM_TORNADO,
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ITEM_RAINBOW,
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ITEM_PULSE,
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ITEM_BGCOLOR,
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ITEM_FGCOLOR,
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ITEM_META,
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@ -343,6 +344,14 @@ private:
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ItemRainbow() { type = ITEM_RAINBOW; }
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};
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struct ItemPulse : public ItemFX {
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Color color = Color(1.0, 1.0, 1.0, 0.25);
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float frequency = 1.0f;
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float ease = -2.0f;
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ItemPulse() { type = ITEM_PULSE; }
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};
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struct ItemBGColor : public Item {
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Color color;
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ItemBGColor() { type = ITEM_BGCOLOR; }
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@ -610,6 +619,7 @@ public:
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void push_wave(float p_frequency, float p_amplitude, bool p_connected);
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void push_tornado(float p_frequency, float p_radius, bool p_connected);
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void push_rainbow(float p_saturation, float p_value, float p_frequency);
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void push_pulse(const Color &p_color, float p_frequency, float p_ease);
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void push_bgcolor(const Color &p_color);
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void push_fgcolor(const Color &p_color);
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void push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment);
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