[EditorSpatialGizmo] Fix error in intersect_ray

This commit is contained in:
Guilherme Felipe 2019-05-07 12:36:35 -03:00
parent b96cd577c3
commit 70ead9455f

View file

@ -571,9 +571,11 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point,
Transform orig_camera_transform = p_camera->get_camera_transform();
if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01) {
if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01 &&
ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
p_camera->look_at(t.origin, Vector3(0, 1, 0));
}
Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale);
Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale);
@ -582,7 +584,7 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point,
p_camera->set_global_transform(orig_camera_transform);
Rect2 rect(p0, p1 - p0);
Rect2 rect(p0, (p1 - p0).abs());
rect.set_position(center - rect.get_size() / 2.0);