Properly resize textures so they can be ETC compressed, fixes #15139
this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
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1 changed files with 19 additions and 1 deletions
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@ -118,7 +118,6 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
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}
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uint32_t imgw = p_img->get_width(), imgh = p_img->get_height();
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ERR_FAIL_COND(next_power_of_2(imgw) != imgw || next_power_of_2(imgh) != imgh);
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Image::Format etc_format = force_etc1_format ? Image::FORMAT_ETC : _get_etc2_mode(detected_channels);
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@ -127,6 +126,25 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
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if (img->get_format() != Image::FORMAT_RGBA8)
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img->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert
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if (img->has_mipmaps()) {
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if (next_power_of_2(imgw) != imgw || next_power_of_2(imgh) != imgh) {
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img->resize_to_po2();
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imgw = img->get_width();
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imgh = img->get_height();
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}
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} else {
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if (imgw % 4 != 0 || imgh % 4 != 0) {
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if (imgw % 4) {
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imgw += 4 - imgw % 4;
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}
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if (imgh % 4) {
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imgh += 4 - imgh % 4;
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}
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img->resize(imgw, imgh);
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}
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}
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PoolVector<uint8_t>::Read r = img->get_data().read();
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int target_size = Image::get_image_data_size(imgw, imgh, etc_format, p_img->has_mipmaps() ? -1 : 0);
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