Fix child nodes still being drawn when the visible area of a control with clip_contents
enabled is 0
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0ff8742919
commit
7129718dc5
1 changed files with 5 additions and 5 deletions
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@ -275,12 +275,12 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
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if (ci->clip) {
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if (ci->clip) {
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if (p_canvas_clip != nullptr) {
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if (p_canvas_clip != nullptr) {
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ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
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ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
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if (ci->final_clip_rect == Rect2()) {
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// Clip rects do not intersect, so don't draw this item.
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return;
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}
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} else {
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} else {
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ci->final_clip_rect = global_rect;
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ci->final_clip_rect = p_clip_rect.intersection(global_rect);
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}
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if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
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// The clip rect area is 0, so don't draw the item.
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return;
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}
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}
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ci->final_clip_rect.position = ci->final_clip_rect.position.round();
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ci->final_clip_rect.position = ci->final_clip_rect.position.round();
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ci->final_clip_rect.size = ci->final_clip_rect.size.round();
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ci->final_clip_rect.size = ci->final_clip_rect.size.round();
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