Physics Interpolation - Fix VisualInstance::set_instance_use_identity_transform()

The logic for updating the `VisualServer` with the transform was the wrong way around.
This commit is contained in:
lawnjelly 2024-05-27 18:37:40 +01:00
parent 83f5407177
commit 7130c1bebc

View file

@ -74,10 +74,10 @@ void VisualInstance::set_instance_use_identity_transform(bool p_enable) {
if (is_inside_tree()) { if (is_inside_tree()) {
if (p_enable) { if (p_enable) {
// want to make sure instance is using identity transform // want to make sure instance is using identity transform
VisualServer::get_singleton()->instance_set_transform(instance, get_global_transform()); VisualServer::get_singleton()->instance_set_transform(instance, Transform());
} else { } else {
// want to make sure instance is up to date // want to make sure instance is up to date
VisualServer::get_singleton()->instance_set_transform(instance, Transform()); VisualServer::get_singleton()->instance_set_transform(instance, get_global_transform());
} }
} }
} }