diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
index 832bec8a003..374152d4c38 100644
--- a/modules/gdnative/doc_classes/GDNativeLibrary.xml
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -7,8 +7,8 @@
A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [ARVRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on.
- $DOCS_URL/tutorials/plugins/gdnative/gdnative-c-example.html
- $DOCS_URL/tutorials/plugins/gdnative/gdnative-cpp-example.html
+ $DOCS_URL/tutorials/scripting/gdnative/gdnative-c-example.html
+ $DOCS_URL/tutorials/scripting/gdnative/gdnative-cpp-example.html
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index c931318bfcf..fdfd2ee7e89 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -8,7 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
- $DOCS_URL/getting_started/scripting/gdscript/index.html
+ $DOCS_URL/tutorials/scripting/gdscript/index.html
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index b3d6e66735c..915e76db869 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -8,7 +8,7 @@
See also [GodotSharp].
- $DOCS_URL/getting_started/scripting/c_sharp/index.html
+ $DOCS_URL/tutorials/scripting/c_sharp/index.html
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index 29dfd061168..889ea17af71 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
- $DOCS_URL/getting_started/scripting/visual_script/index.html
+ $DOCS_URL/tutorials/scripting/visual_script/index.html