Fix NavigationMesh baking for HeightMapShape

Fixes NavigationMesh baking for HeightMapShape.
This commit is contained in:
smix8 2023-04-18 13:48:05 +02:00
parent 06f5b09ca4
commit 71c453a426

View file

@ -293,8 +293,8 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
int map_data_current_index = 0;
for (int d = 0; d < heightmap_depth - 1; d++) {
for (int w = 0; w < heightmap_width - 1; w++) {
for (int d = 0; d < heightmap_depth; d++) {
for (int w = 0; w < heightmap_width; w++) {
if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
float top_left_height = map_data[map_data_current_index];
float top_right_height = map_data[map_data_current_index + 1];
@ -422,8 +422,8 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
int map_data_current_index = 0;
for (int d = 0; d < heightmap_depth - 1; d++) {
for (int w = 0; w < heightmap_width - 1; w++) {
for (int d = 0; d < heightmap_depth; d++) {
for (int w = 0; w < heightmap_width; w++) {
if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
float top_left_height = map_data[map_data_current_index];
float top_right_height = map_data[map_data_current_index + 1];