Merge pull request #60437 from Calinou/doc-gltf-editor-only

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Rémi Verschelde 2022-04-25 16:19:55 +02:00 committed by GitHub
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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [EditorSceneImporterGLTF] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFAccessor] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFAnimation] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFBufferView] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFCamera] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFDocument] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFLight] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFMesh] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFNode] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSkeleton] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFSpecGloss] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFState] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFTexture] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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<brief_description> <brief_description>
</brief_description> </brief_description>
<description> <description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [PackedSceneGLTF] within a script will cause an error in an exported project.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>