Merge pull request #82762 from raulsntos/dotnet/android-ux

C#: Add checks to Android export
This commit is contained in:
Rémi Verschelde 2023-10-10 09:11:24 +02:00
commit 7233001c67
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3 changed files with 19 additions and 2 deletions

View file

@ -23,11 +23,15 @@ namespace GodotTools.ProjectEditor
var mainGroup = root.AddPropertyGroup();
mainGroup.AddProperty("TargetFramework", "net6.0");
mainGroup.AddProperty("EnableDynamicLoading", "true");
var net7 = mainGroup.AddProperty("TargetFramework", "net7.0");
net7.Condition = " '$(GodotTargetPlatform)' == 'android' ";
var net8 = mainGroup.AddProperty("TargetFramework", "net8.0");
net8.Condition = " '$(GodotTargetPlatform)' == 'ios' ";
mainGroup.AddProperty("EnableDynamicLoading", "true");
string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);
// If the name is not a valid namespace, manually set RootNamespace to a sanitized one.

View file

@ -187,7 +187,7 @@ namespace GodotTools.Export
List<string> outputPaths = new();
bool embedBuildResults = (bool)GetOption("dotnet/embed_build_outputs") || features.Contains("android");
bool embedBuildResults = (bool)GetOption("dotnet/embed_build_outputs") || platform == OS.Platforms.Android;
foreach (PublishConfig config in targets)
{

View file

@ -2238,6 +2238,19 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
#ifdef MODULE_MONO_ENABLED
// Android export is still a work in progress, keep a message as a warning.
err += TTR("Exporting to Android when using C#/.NET is experimental.") + "\n";
bool unsupported_arch = false;
Vector<ABI> enabled_abis = get_enabled_abis(p_preset);
for (ABI abi : enabled_abis) {
if (abi.arch != "arm64" && abi.arch != "x86_64") {
err += vformat(TTR("Android architecture %s not supported in C# projects."), abi.arch) + "\n";
unsupported_arch = true;
}
}
if (unsupported_arch) {
r_error = err;
return false;
}
#endif
// Look for export templates (first official, and if defined custom templates).