Update GDScript completion names for Pool*Arrays

Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.

Moved "project_settings.h" down one line to comply with the clang-format rules.

Fixes #9638

Closed pull request #9714 because I messed up with commits, sorry!
This commit is contained in:
Andrii Doroshenko (Xrayez) 2017-07-20 12:51:15 +03:00
parent 303370d03d
commit 72436956dd
3 changed files with 5 additions and 5 deletions

View file

@ -1099,7 +1099,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return OK;
} else if (id == "PoolFloatArray" || id == "FloatArray") {
} else if (id == "PoolRealArray" || id == "FloatArray") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@ -1855,7 +1855,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
} break;
case Variant::POOL_REAL_ARRAY: {
p_store_string_func(p_store_string_ud, "PoolFloatArray( ");
p_store_string_func(p_store_string_ud, "PoolRealArray( ");
PoolVector<real_t> data = p_variant;
int len = data.size();
PoolVector<real_t>::Read r = data.read();

View file

@ -1334,8 +1334,8 @@ static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_o
static const char *_type_names[Variant::VARIANT_MAX] = {
"null", "bool", "int", "float", "String", "Vector2", "Rect2", "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
"Color", "NodePath", "RID", "Object", "Dictionary", "Array", "RawArray", "IntArray", "FloatArray", "StringArray",
"Vector2Array", "Vector3Array", "ColorArray"
"Color", "NodePath", "RID", "Object", "Dictionary", "Array", "PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray",
"PoolVector2Array", "PoolVector3Array", "PoolColorArray"
};
for (int i = 0; i < Variant::VARIANT_MAX; i++) {

View file

@ -159,7 +159,7 @@ static const _bit _type_list[] = {
{ Variant::ARRAY, "Array" },
{ Variant::POOL_BYTE_ARRAY, "PoolByteArray" },
{ Variant::POOL_INT_ARRAY, "PoolIntArray" },
{ Variant::POOL_REAL_ARRAY, "PoolFloatArray" },
{ Variant::POOL_REAL_ARRAY, "PoolRealArray" },
{ Variant::POOL_STRING_ARRAY, "PoolStringArray" },
{ Variant::POOL_VECTOR2_ARRAY, "PoolVector2Array" },
{ Variant::POOL_VECTOR3_ARRAY, "PoolVector3Array" },