Update GDScript completion names for Pool*Arrays
Notice: GDScript tokenizer used the old PoolFloatArray name. Renamed PoolFloatArray to PoolRealArray. Moved "project_settings.h" down one line to comply with the clang-format rules. Fixes #9638 Closed pull request #9714 because I messed up with commits, sorry!
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3 changed files with 5 additions and 5 deletions
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@ -1099,7 +1099,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
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return OK;
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return OK;
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} else if (id == "PoolFloatArray" || id == "FloatArray") {
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} else if (id == "PoolRealArray" || id == "FloatArray") {
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Vector<float> args;
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Vector<float> args;
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Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
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Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
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@ -1855,7 +1855,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
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} break;
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} break;
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case Variant::POOL_REAL_ARRAY: {
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case Variant::POOL_REAL_ARRAY: {
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p_store_string_func(p_store_string_ud, "PoolFloatArray( ");
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p_store_string_func(p_store_string_ud, "PoolRealArray( ");
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PoolVector<real_t> data = p_variant;
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PoolVector<real_t> data = p_variant;
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int len = data.size();
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int len = data.size();
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PoolVector<real_t>::Read r = data.read();
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PoolVector<real_t>::Read r = data.read();
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@ -1334,8 +1334,8 @@ static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_o
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static const char *_type_names[Variant::VARIANT_MAX] = {
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static const char *_type_names[Variant::VARIANT_MAX] = {
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"null", "bool", "int", "float", "String", "Vector2", "Rect2", "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
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"null", "bool", "int", "float", "String", "Vector2", "Rect2", "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
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"Color", "NodePath", "RID", "Object", "Dictionary", "Array", "RawArray", "IntArray", "FloatArray", "StringArray",
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"Color", "NodePath", "RID", "Object", "Dictionary", "Array", "PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray",
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"Vector2Array", "Vector3Array", "ColorArray"
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"PoolVector2Array", "PoolVector3Array", "PoolColorArray"
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};
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};
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for (int i = 0; i < Variant::VARIANT_MAX; i++) {
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for (int i = 0; i < Variant::VARIANT_MAX; i++) {
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@ -159,7 +159,7 @@ static const _bit _type_list[] = {
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{ Variant::ARRAY, "Array" },
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{ Variant::ARRAY, "Array" },
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{ Variant::POOL_BYTE_ARRAY, "PoolByteArray" },
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{ Variant::POOL_BYTE_ARRAY, "PoolByteArray" },
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{ Variant::POOL_INT_ARRAY, "PoolIntArray" },
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{ Variant::POOL_INT_ARRAY, "PoolIntArray" },
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{ Variant::POOL_REAL_ARRAY, "PoolFloatArray" },
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{ Variant::POOL_REAL_ARRAY, "PoolRealArray" },
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{ Variant::POOL_STRING_ARRAY, "PoolStringArray" },
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{ Variant::POOL_STRING_ARRAY, "PoolStringArray" },
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{ Variant::POOL_VECTOR2_ARRAY, "PoolVector2Array" },
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{ Variant::POOL_VECTOR2_ARRAY, "PoolVector2Array" },
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{ Variant::POOL_VECTOR3_ARRAY, "PoolVector3Array" },
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{ Variant::POOL_VECTOR3_ARRAY, "PoolVector3Array" },
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