diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 56af8d849d3..d9a12320a89 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -1567,19 +1567,46 @@ Position3DSpatialGizmoPlugin::Position3DSpatialGizmoPlugin() { cursor_points = Vector(); PoolVector cursor_colors; - float cs = 0.25; + const float cs = 0.25; + // Add more points to create a "hard stop" in the color gradient. cursor_points.push_back(Vector3(+cs, 0, 0)); + cursor_points.push_back(Vector3()); + cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(-cs, 0, 0)); + cursor_points.push_back(Vector3(0, +cs, 0)); + cursor_points.push_back(Vector3()); + cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(0, -cs, 0)); + cursor_points.push_back(Vector3(0, 0, +cs)); + cursor_points.push_back(Vector3()); + cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(0, 0, -cs)); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_x_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_x_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_y_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_y_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor")); + + // Use the axis color which is brighter for the positive axis. + // Use a darkened axis color for the negative axis. + // This makes it possible to see in which direction the Position3D node is rotated + // (which can be important depending on how it's used). + const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_color("axis_x_color", "Editor"); + cursor_colors.push_back(color_x); + cursor_colors.push_back(color_x); + // FIXME: Use less strong darkening factor once GH-48573 is fixed. + // The current darkening factor compensates for lines being too bright in the 3D editor. + cursor_colors.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.75)); + cursor_colors.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.75)); + + const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_color("axis_y_color", "Editor"); + cursor_colors.push_back(color_y); + cursor_colors.push_back(color_y); + cursor_colors.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.75)); + cursor_colors.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.75)); + + const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_color("axis_z_color", "Editor"); + cursor_colors.push_back(color_z); + cursor_colors.push_back(color_z); + cursor_colors.push_back(color_z.linear_interpolate(Color(0, 0, 0), 0.75)); + cursor_colors.push_back(color_z.linear_interpolate(Color(0, 0, 0), 0.75)); Ref mat = memnew(SpatialMaterial); mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 9ccfbc1b11a..6eeaaf25870 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -36,10 +36,41 @@ const float DEFAULT_GIZMO_EXTENTS = 10.0; void Position2D::_draw_cross() { - float extents = get_gizmo_extents(); - // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`) - draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32)); - draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01)); + const float extents = get_gizmo_extents(); + + // Add more points to create a "hard stop" in the color gradient. + Vector points_x; + points_x.push_back(Point2(+extents, 0)); + points_x.push_back(Point2()); + points_x.push_back(Point2()); + points_x.push_back(Point2(-extents, 0)); + + Vector points_y; + points_y.push_back(Point2(0, +extents)); + points_y.push_back(Point2()); + points_y.push_back(Point2()); + points_y.push_back(Point2(0, -extents)); + + // Use the axis color which is brighter for the positive axis. + // Use a darkened axis color for the negative axis. + // This makes it possible to see in which direction the Position3D node is rotated + // (which can be important depending on how it's used). + // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`). + Vector colors_x; + const Color color_x = Color(0.96, 0.20, 0.32); + colors_x.push_back(color_x); + colors_x.push_back(color_x); + colors_x.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.5)); + colors_x.push_back(color_x.linear_interpolate(Color(0, 0, 0), 0.5)); + draw_multiline_colors(points_x, colors_x); + + Vector colors_y; + const Color color_y = Color(0.53, 0.84, 0.01); + colors_y.push_back(color_y); + colors_y.push_back(color_y); + colors_y.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.5)); + colors_y.push_back(color_y.linear_interpolate(Color(0, 0, 0), 0.5)); + draw_multiline_colors(points_y, colors_y); } #ifdef TOOLS_ENABLED