Fix condition on 'jump to limits' logic

This is a fix for: #54856
This commit is contained in:
Eric 2021-11-17 21:12:34 -08:00
parent 15062513c0
commit 7257bb6ad0

View file

@ -176,7 +176,7 @@ Transform2D Camera2D::get_camera_transform() {
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
if (!limit_smoothing_enabled) {
if (!smoothing_enabled || !limit_smoothing_enabled) {
if (screen_rect.position.x < limit[SIDE_LEFT]) {
screen_rect.position.x = limit[SIDE_LEFT];
}