Merge pull request #61753 from timothyqiu/own-world
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commit
7272ccb53e
3 changed files with 10 additions and 10 deletions
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@ -227,7 +227,7 @@
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The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also bilinear scaling 3d [member scaling_3d_mode] for supersampling, which provides higher quality but is much more expensive.
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</member>
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<member name="own_world_3d" type="bool" setter="set_use_own_world_3d" getter="is_using_own_world_3d" default="false">
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If [code]true[/code], the viewport will use the [World3D] defined in [member world_3d].
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If [code]true[/code], the viewport will use a unique copy of the [World3D] defined in [member world_3d].
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</member>
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<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false">
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If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process.
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@ -3458,8 +3458,8 @@ void Viewport::_own_world_3d_changed() {
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_update_audio_listener_3d();
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}
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void Viewport::set_use_own_world_3d(bool p_world_3d) {
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if (p_world_3d == own_world_3d.is_valid()) {
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void Viewport::set_use_own_world_3d(bool p_use_own_world_3d) {
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if (p_use_own_world_3d == own_world_3d.is_valid()) {
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return;
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}
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@ -3467,18 +3467,18 @@ void Viewport::set_use_own_world_3d(bool p_world_3d) {
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_propagate_exit_world_3d(this);
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}
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if (!p_world_3d) {
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own_world_3d = Ref<World3D>();
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if (world_3d.is_valid()) {
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world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
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}
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} else {
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if (p_use_own_world_3d) {
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if (world_3d.is_valid()) {
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own_world_3d = world_3d->duplicate();
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world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
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} else {
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own_world_3d = Ref<World3D>(memnew(World3D));
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}
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} else {
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own_world_3d = Ref<World3D>();
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if (world_3d.is_valid()) {
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world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
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}
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}
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if (is_inside_tree()) {
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@ -676,7 +676,7 @@ public:
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Ref<World3D> get_world_3d() const;
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Ref<World3D> find_world_3d() const;
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void _own_world_3d_changed();
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void set_use_own_world_3d(bool p_world_3d);
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void set_use_own_world_3d(bool p_use_own_world_3d);
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bool is_using_own_world_3d() const;
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void _propagate_enter_world_3d(Node *p_node);
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void _propagate_exit_world_3d(Node *p_node);
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