Fix RichTextLabel underlining does not respect visible character

This commit is contained in:
Haoyu Qiu 2022-03-16 17:54:07 +08:00
parent c0bd05762e
commit 72837b8ecd

View file

@ -468,6 +468,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
}
{
float line_length = 0.0f;
float ofs = 0.0f - backtrack;
for (int i = 0; i < end; i++) {
@ -586,11 +587,13 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
visible = false;
}
const float current_char_width = font->get_char_size(fx_char, c[i + 1]).x;
if (visible) {
if (selected) {
cw = font->get_char_size(fx_char, c[i + 1]).x;
cw = current_char_width;
draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg);
}
line_length += current_char_width;
const Color char_color = selected && override_selected_font_color ? selection_fg : fx_color;
const Color shadow_color = p_font_color_shadow * Color(1, 1, 1, char_color.a);
@ -612,7 +615,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
cw = drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent) + fx_offset, fx_char, c[i + 1], char_color);
}
} else if (previously_visible && c[i] != '\t') {
backtrack += font->get_char_size(fx_char, c[i + 1]).x;
backtrack += current_char_width;
}
p_char_count++;
@ -636,7 +639,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
const int line_y = y + lh - (line_descent - 2);
const Point2 from = p_ofs + Point2(align_ofs + wofs, line_y);
const Point2 to = from + Point2(w + (is_at_line_wrap ? 0 : align_spacing), 0);
const Point2 to = from + Point2(line_length + (is_at_line_wrap ? 0 : align_spacing), 0);
VS::get_singleton()->canvas_item_add_line(ci, from, to, uc, line_width);
}
if (strikethrough) {
@ -645,7 +648,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
const int line_y = y + lh - (line_ascent + line_descent) / 2;
const Point2 from = p_ofs + Point2(align_ofs + wofs, line_y);
const Point2 to = from + Point2(w + (is_at_line_wrap ? 0 : align_spacing), 0);
const Point2 to = from + Point2(line_length + (is_at_line_wrap ? 0 : align_spacing), 0);
VS::get_singleton()->canvas_item_add_line(ci, from, to, uc, line_width);
}
}