Adjust auto scale on high res displays

(cherry picked from commit 466cf0b466)
This commit is contained in:
Ansraer 2021-02-12 00:07:19 +01:00 committed by Rémi Verschelde
parent fc0419d84a
commit 729a9c8a5e
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GPG key ID: C3336907360768E1
3 changed files with 12 additions and 0 deletions

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@ -5858,6 +5858,10 @@ EditorNode::EditorNode() {
if (OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).y >= 1400) {
// hiDPI display.
scale = 2.0;
} else if (OS::get_singleton()->get_screen_size(screen).y >= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
scale = 1.5;
} else if (OS::get_singleton()->get_screen_size(screen).y <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.

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@ -328,6 +328,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
if (OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).y >= 1400) {
// hiDPI display.
scale = 2.0;
} else if (OS::get_singleton()->get_screen_size(screen).y >= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
scale = 1.5;
} else if (OS::get_singleton()->get_screen_size(screen).y <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.

View file

@ -2448,6 +2448,10 @@ ProjectManager::ProjectManager() {
if (OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).y >= 1400) {
// hiDPI display.
scale = 2.0;
} else if (OS::get_singleton()->get_screen_size(screen).y >= 1700) {
// Likely a hiDPI display, but we aren't certain due to the returned DPI.
// Use an intermediate scale to handle this situation.
scale = 1.5;
} else if (OS::get_singleton()->get_screen_size(screen).y <= 800) {
// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
// Icons won't look great, but this is better than having editor elements overflow from its window.