Avoid possibly showing two Dialogs at the same time
Update editor/scene_tree_editor.cpp Add a comment to explain why Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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@ -1353,8 +1353,9 @@ void SceneTreeDialog::_cancel() {
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void SceneTreeDialog::_select() {
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if (tree->get_selected()) {
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emit_signal(SNAME("selected"), tree->get_selected()->get_path());
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// The signal may cause another dialog to be displayed, so be sure to hide this one first.
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hide();
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emit_signal(SNAME("selected"), tree->get_selected()->get_path());
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}
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}
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