Avoid possibly showing two Dialogs at the same time

Update editor/scene_tree_editor.cpp

Add a comment to explain why

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Rindbee 2022-06-21 16:40:57 +08:00
parent 0aa85f4ff8
commit 72a768b24f

View file

@ -1353,8 +1353,9 @@ void SceneTreeDialog::_cancel() {
void SceneTreeDialog::_select() {
if (tree->get_selected()) {
emit_signal(SNAME("selected"), tree->get_selected()->get_path());
// The signal may cause another dialog to be displayed, so be sure to hide this one first.
hide();
emit_signal(SNAME("selected"), tree->get_selected()->get_path());
}
}