Improve the PanoramaSky class documentation
See https://github.com/godotengine/godot/issues/27835.
This commit is contained in:
parent
4581a9373c
commit
72ac757ad5
1 changed files with 2 additions and 0 deletions
|
@ -5,6 +5,8 @@
|
|||
</brief_description>
|
||||
<description>
|
||||
A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
|
||||
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR ([code].hdr[/code]) and OpenEXR ([code].exr[/code]) image formats for this purpose.
|
||||
You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
|
Loading…
Reference in a new issue