GDScript: Further restrict test error output for C++ errors
MSVC and GCC/Clang also have different function names...
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2 changed files with 9 additions and 10 deletions
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@ -392,9 +392,9 @@ void GDScriptTest::error_handler(void *p_this, const char *p_function, const cha
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StringBuilder builder;
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builder.append(">> ");
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// Only include the file path and line for script errors, otherwise the test
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// outputs include arbitrary data which can change when we edit engine code.
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bool include_path = false;
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// Only include the function, file and line for script errors, otherwise the
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// test outputs changes based on the platform/compiler.
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bool include_source_info = false;
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switch (p_type) {
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case ERR_HANDLER_ERROR:
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builder.append("ERROR");
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@ -404,7 +404,7 @@ void GDScriptTest::error_handler(void *p_this, const char *p_function, const cha
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break;
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case ERR_HANDLER_SCRIPT:
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builder.append("SCRIPT ERROR");
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include_path = true;
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include_source_info = true;
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break;
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case ERR_HANDLER_SHADER:
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builder.append("SHADER ERROR");
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@ -414,15 +414,15 @@ void GDScriptTest::error_handler(void *p_this, const char *p_function, const cha
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break;
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}
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builder.append("\n>> on function: ");
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builder.append(String::utf8(p_function));
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builder.append("()\n>> ");
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if (include_path) {
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if (include_source_info) {
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builder.append("\n>> on function: ");
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builder.append(String::utf8(p_function));
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builder.append("()\n>> ");
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builder.append(String::utf8(p_file).trim_prefix(self->base_dir).replace("\\", "/"));
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builder.append("\n>> ");
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builder.append(itos(p_line));
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builder.append("\n>> ");
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}
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builder.append("\n>> ");
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builder.append(String::utf8(p_error));
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if (strlen(p_explanation) > 0) {
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builder.append("\n>> ");
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@ -1,5 +1,4 @@
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GDTEST_RUNTIME_ERROR
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>> ERROR
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>> on function: assign()
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>> Method/function failed.
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not ok
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