Add info about how gizmos affect transform notifications
This commit is contained in:
parent
b9f2e57d62
commit
72d1d7e948
1 changed files with 2 additions and 2 deletions
|
@ -244,7 +244,7 @@
|
|||
<argument index="0" name="enable" type="bool">
|
||||
</argument>
|
||||
<description>
|
||||
Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default.
|
||||
Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default, unless it is in the editor context and it has a valid gizmo.
|
||||
</description>
|
||||
</method>
|
||||
<method name="show">
|
||||
|
@ -336,7 +336,7 @@
|
|||
<constants>
|
||||
<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000">
|
||||
Node3D nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
|
||||
In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform].
|
||||
In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform]. The notification is also sent if the node is in the editor context and it has a valid gizmo.
|
||||
</constant>
|
||||
<constant name="NOTIFICATION_ENTER_WORLD" value="41">
|
||||
Node3D nodes receives this notification when they are registered to new [World3D] resource.
|
||||
|
|
Loading…
Reference in a new issue