Merge pull request #55032 from Calinou/tweak-default-window-size

Increase the default project window size for better usability
This commit is contained in:
Yuri Sizov 2022-08-18 23:43:01 +03:00 committed by GitHub
commit 72e25f794c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 15 additions and 11 deletions

View file

@ -1183,10 +1183,14 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("application/config/custom_user_dir_name", "");
GLOBAL_DEF("application/config/project_settings_override", "");
GLOBAL_DEF_BASIC("display/window/size/viewport_width", 1024);
// The default window size is tuned to:
// - Have a 16:9 aspect ratio,
// - Have both dimensions divisible by 8 to better play along with video recording,
// - Be displayable correctly in windowed mode on a 1366×768 display (tested on Windows 10 with default settings).
GLOBAL_DEF_BASIC("display/window/size/viewport_width", 1152);
custom_prop_info["display/window/size/viewport_width"] = PropertyInfo(Variant::INT, "display/window/size/viewport_width", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"); // 8K resolution
GLOBAL_DEF_BASIC("display/window/size/viewport_height", 600);
GLOBAL_DEF_BASIC("display/window/size/viewport_height", 648);
custom_prop_info["display/window/size/viewport_height"] = PropertyInfo(Variant::INT, "display/window/size/viewport_height", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"); // 8K resolution
GLOBAL_DEF_BASIC("display/window/size/resizable", true);

View file

@ -578,19 +578,19 @@
Allows the window to be resizable by default.
[b]Note:[/b] This setting is ignored on iOS.
</member>
<member name="display/window/size/viewport_height" type="int" setter="" getter="" default="600">
Sets the game's main viewport height. On desktop platforms, this is also the initial window height.
<member name="display/window/size/viewport_height" type="int" setter="" getter="" default="648">
Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the [code]canvas_items[/code] or [code]viewport[/code] stretch modes. See also [member display/window/size/viewport_width], [member display/window/size/window_width_override] and [member display/window/size/window_height_override].
</member>
<member name="display/window/size/viewport_width" type="int" setter="" getter="" default="1024">
Sets the game's main viewport width. On desktop platforms, this is also the initial window width.
<member name="display/window/size/viewport_width" type="int" setter="" getter="" default="1152">
Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the [code]canvas_items[/code] or [code]viewport[/code] stretch modes. See also [member display/window/size/viewport_height], [member display/window/size/window_width_override] and [member display/window/size/window_height_override].
</member>
<member name="display/window/size/window_height_override" type="int" setter="" getter="" default="0">
On desktop platforms, sets the game's initial window height.
[b]Note:[/b] By default, or when set to 0, the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5.
On desktop platforms, overrides the game's initial window height. See also [member display/window/size/window_width_override], [member display/window/size/viewport_width] and [member display/window/size/viewport_height].
[b]Note:[/b] By default, or when set to [code]0[/code], the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/size/window_width_override" type="int" setter="" getter="" default="0">
On desktop platforms, sets the game's initial window width.
[b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
On desktop platforms, overrides the game's initial window width. See also [member display/window/size/window_height_override], [member display/window/size/viewport_width] and [member display/window/size/viewport_height].
[b]Note:[/b] By default, or when set to [code]0[/code], the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
Sets the V-Sync mode for the main game window.

View file

@ -161,7 +161,7 @@ static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOW
static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE;
static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED;
static uint32_t window_flags = 0;
static Size2i window_size = Size2i(1024, 600);
static Size2i window_size = Size2i(1152, 648);
static int init_screen = -1;
static bool init_fullscreen = false;