-Moved all the "root" input handling for GUI from individual Controls to Viewport.
-Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
This commit is contained in:
parent
4081829923
commit
72fcb8a35b
10 changed files with 1156 additions and 1017 deletions
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@ -124,7 +124,6 @@ private:
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bool stop_mouse;
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Control *parent;
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Control *window;
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bool modal;
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bool modal_exclusive;
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Ref<Theme> theme;
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@ -134,11 +133,10 @@ private:
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List<Control*>::Element *MI; //modal item
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List<Control*>::Element *SI;
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List<Control*>::Element *RI;
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CanvasItem *parent_canvas_item;
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Viewport *viewport;
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ObjectID modal_prev_focus_owner;
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NodePath focus_neighbour[4];
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@ -149,66 +147,25 @@ private:
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HashMap<StringName, Color, StringNameHasher > color_override;
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HashMap<StringName, int, StringNameHasher > constant_override;
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} data;
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struct Window {
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// info used when this is a window
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bool key_event_accepted;
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Control *mouse_focus;
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int mouse_focus_button;
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Control *key_focus;
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Control *mouse_over;
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Control *tooltip;
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Panel *tooltip_popup;
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Label *tooltip_label;
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Point2 tooltip_pos;
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Point2 last_mouse_pos;
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Point2 drag_accum;
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bool drag_attempted;
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Variant drag_data;
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Control *drag_preview;
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Timer *tooltip_timer;
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List<Control*> modal_stack;
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unsigned int cancelled_input_ID;
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Matrix32 focus_inv_xform;
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bool subwindow_order_dirty;
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List<Control*> subwindows;
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bool disable_input;
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Window();
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};
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Window *window;
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// used internally
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Control* _find_next_visible_control_at_pos(Node* p_node,const Point2& p_global,Matrix32& r_xform) const;
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Control* _find_control_at_pos(CanvasItem* p_node,const Point2& p_pos,const Matrix32& p_xform,Matrix32& r_inv_xform);
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void _window_sort_subwindows();
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void _window_accept_event();
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void _window_remove_focus();
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void _window_cancel_input_ID(int p_input);
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void _window_sort_modal_stack();
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void _window_find_focus_neighbour(const Vector2& p_dir, Node *p_at, const Point2* p_points ,float p_min,float &r_closest_dist,Control **r_closest);
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Control *_get_focus_neighbour(Margin p_margin,int p_count=0);
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void _window_call_input(Control *p_control,const InputEvent& p_input);
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float _get_parent_range(int p_idx) const;
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float _get_range(int p_idx) const;
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float _s2a(float p_val, AnchorType p_anchor,float p_range) const;
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float _a2s(float p_val, AnchorType p_anchor,float p_range) const;
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void _modal_stack_remove();
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void _propagate_theme_changed(Control *p_owner);
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void _change_notify_margins();
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void _window_cancel_tooltip();
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void _window_show_tooltip();
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void _update_minimum_size();
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void _update_scroll();
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void _gui_input(const InputEvent& p_event); //used by scene main loop
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void _input_text(const String& p_text);
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void _resize(const Size2& p_size);
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void _size_changed();
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@ -217,10 +174,13 @@ private:
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void _set_rotation_deg(float p_rot);
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float _get_rotation_deg() const;
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protected:
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bool window_has_modal_stack() const;
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friend class Viewport;
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void _modal_stack_remove();
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void _modal_set_prev_focus_owner(ObjectID p_prev);
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virtual void _window_input_event(InputEvent p_event);
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protected:
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//virtual void _window_input_event(InputEvent p_event);
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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@ -272,8 +232,6 @@ public:
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bool is_window_modal_on_top() const;
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bool is_window() const;
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Control *get_window() const;
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Control *get_parent_control() const;
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@ -59,8 +59,6 @@ void Popup::_notification(int p_what) {
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void Popup::_fix_size() {
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Control *window = get_window();
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ERR_FAIL_COND(!window);
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#if 0
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Point2 pos = get_pos();
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@ -182,14 +180,12 @@ void Popup::popup_centered_minsize(const Size2& p_minsize) {
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void Popup::popup_centered(const Size2& p_size) {
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Control *window = get_window();
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ERR_FAIL_COND(!window);
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Point2 window_size = get_viewport_rect().size;
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emit_signal("about_to_show");
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Rect2 rect;
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rect.size = p_size==Size2()?get_size():p_size;
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Point2 window_size = window==this ? get_parent_area_size() :window->get_size();
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rect.pos = ((window_size-rect.size)/2.0).floor();
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set_pos( rect.pos );
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set_size( rect.size );
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@ -209,13 +205,11 @@ void Popup::popup_centered(const Size2& p_size) {
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void Popup::popup_centered_ratio(float p_screen_ratio) {
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Control *window = get_window();
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ERR_FAIL_COND(!window);
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emit_signal("about_to_show");
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Rect2 rect;
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Point2 window_size = window==this ? get_parent_area_size() :window->get_size();
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Point2 window_size = get_viewport_rect().size;
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rect.size = (window_size * p_screen_ratio).floor();
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rect.pos = ((window_size-rect.size)/2.0).floor();
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set_pos( rect.pos );
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@ -330,7 +330,8 @@ void SceneTree::input_text( const String& p_text ) {
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root_lock++;
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call_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",p_text);
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call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input_text",p_text); //special one for GUI, as controls use their own process check
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root_lock--;
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}
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@ -39,6 +39,11 @@
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*/
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class Camera;
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class Control;
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class CanvasItem;
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class Panel;
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class Label;
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class Timer;
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class Viewport;
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class RenderTargetTexture : public Texture {
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@ -162,6 +167,48 @@ friend class RenderTargetTexture;
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Ref<RenderTargetTexture> render_target_texture;
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struct GUI {
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// info used when this is a window
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bool key_event_accepted;
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Control *mouse_focus;
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int mouse_focus_button;
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Control *key_focus;
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Control *mouse_over;
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Control *tooltip;
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Panel *tooltip_popup;
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Label *tooltip_label;
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Point2 tooltip_pos;
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Point2 last_mouse_pos;
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Point2 drag_accum;
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bool drag_attempted;
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Variant drag_data;
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Control *drag_preview;
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Timer *tooltip_timer;
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List<Control*> modal_stack;
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unsigned int cancelled_input_ID;
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Matrix32 focus_inv_xform;
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bool subwindow_order_dirty;
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List<Control*> subwindows;
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bool roots_order_dirty;
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List<Control*> roots;
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GUI();
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} gui;
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bool disable_input;
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void _gui_call_input(Control *p_control,const InputEvent& p_input);
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void _gui_sort_subwindows();
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void _gui_sort_roots();
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void _gui_sort_modal_stack();
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Control* _gui_find_control(const Point2& p_global);
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Control* _gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_global,const Matrix32& p_xform,Matrix32& r_inv_xform);
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void _gui_input_event(InputEvent p_event);
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void update_worlds();
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_FORCE_INLINE_ Matrix32 _get_input_pre_xform() const;
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@ -170,9 +217,47 @@ friend class RenderTargetTexture;
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void _vp_exit_tree();
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void _vp_input(const InputEvent& p_ev);
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void _vp_input_text(const String& p_text);
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void _vp_unhandled_input(const InputEvent& p_ev);
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void _make_input_local(InputEvent& ev);
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friend class Control;
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List<Control*>::Element* _gui_add_root_control(Control* p_control);
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List<Control*>::Element* _gui_add_subwindow_control(Control* p_control);
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void _gui_set_subwindow_order_dirty();
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void _gui_set_root_order_dirty();
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void _gui_remove_modal_control(List<Control*>::Element *MI);
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void _gui_remove_from_modal_stack(List<Control*>::Element *MI,ObjectID p_prev_focus_owner);
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void _gui_remove_root_control(List<Control*>::Element *RI);
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void _gui_remove_subwindow_control(List<Control*>::Element* SI);
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void _gui_cancel_tooltip();
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void _gui_show_tooltip();
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void _gui_remove_control(Control *p_control);
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void _gui_hid_control(Control *p_control);
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void _gui_force_drag(const Variant& p_data,Control *p_control);
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void _gui_set_drag_preview(Control *p_control);
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bool _gui_is_modal_on_top(const Control* p_control);
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List<Control*>::Element* _gui_show_modal(Control* p_control);
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void _gui_remove_focus();
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void _gui_unfocus_control(Control *p_control);
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bool _gui_control_has_focus(const Control* p_control);
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void _gui_control_grab_focus(Control* p_control);
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void _gui_grab_click_focus(Control *p_control);
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void _gui_accept_event();
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Control *_gui_get_focus_owner();
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friend class Camera;
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void _camera_transform_changed_notify();
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void _set_camera(Camera* p_camera);
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void input(const InputEvent& p_event);
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void unhandled_input(const InputEvent& p_event);
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void set_disable_input(bool p_disable);
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bool is_input_disabled() const;
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void set_render_target_to_screen_rect(const Rect2& p_rect);
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Rect2 get_render_target_to_screen_rect() const;
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@ -263,6 +351,9 @@ public:
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void set_physics_object_picking(bool p_enable);
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bool get_physics_object_picking();
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bool gui_has_modal_stack() const;
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Viewport();
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~Viewport();
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@ -4964,8 +4964,9 @@ EditorNode::EditorNode() {
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//scene_root_base->add_child(scene_root);
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scene_root->set_meta("_editor_disable_input",true);
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//scene_root->set_meta("_editor_disable_input",true);
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VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport(),true);
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scene_root->set_disable_input(true);
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scene_root->set_as_audio_listener_2d(true);
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scene_root->set_size_override(true,Size2(Globals::get_singleton()->get("display/width"),Globals::get_singleton()->get("display/height")));
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@ -194,7 +194,7 @@ void CanvasItemEditor::_edit_set_pivot(const Vector2& mouse_pos) {
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void CanvasItemEditor::_unhandled_key_input(const InputEvent& p_ev) {
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if (!is_visible() || window_has_modal_stack())
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if (!is_visible() || get_viewport()->gui_has_modal_stack())
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return;
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if (p_ev.key.mod.control)
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// prevent to change tool mode when control key is pressed
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@ -3529,7 +3529,7 @@ void SpatialEditor::_instance_scene() {
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void SpatialEditor::_unhandled_key_input(InputEvent p_event) {
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if (!is_visible() || window_has_modal_stack())
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if (!is_visible() || get_viewport()->gui_has_modal_stack())
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return;
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{
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@ -39,12 +39,8 @@
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Node *SceneTreeEditor::get_scene_node() {
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ERR_FAIL_COND_V(!is_inside_tree(),NULL);
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if (get_tree()->get_root()->get_child_count() && get_tree()->get_root()->get_child(0)->cast_to<EditorNode>())
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return get_tree()->get_root()->get_child(0)->cast_to<EditorNode>()->get_edited_scene();
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else
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return get_tree()->get_root();
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return NULL;
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return get_tree()->get_edited_scene_root();
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}
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