Use ThreadWorkPool instead of thread_process_array in NavMap
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parent
690fefe43e
commit
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2 changed files with 15 additions and 3 deletions
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@ -30,7 +30,6 @@
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#include "nav_map.h"
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#include "core/os/threaded_array_processor.h"
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#include "nav_region.h"
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#include "rvo_agent.h"
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@ -674,7 +673,7 @@ void NavMap::compute_single_step(uint32_t index, RvoAgent **agent) {
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void NavMap::step(real_t p_deltatime) {
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deltatime = p_deltatime;
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if (controlled_agents.size() > 0) {
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thread_process_array(
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step_work_pool.do_work(
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controlled_agents.size(),
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this,
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&NavMap::compute_single_step,
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@ -719,3 +718,11 @@ void NavMap::clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys
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}
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}
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}
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NavMap::NavMap() {
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step_work_pool.init();
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}
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NavMap::~NavMap() {
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step_work_pool.finish();
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}
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@ -35,6 +35,7 @@
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#include "core/math/math_defs.h"
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#include "core/templates/map.h"
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#include "core/templates/thread_work_pool.h"
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#include "nav_utils.h"
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#include <KdTree.h>
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@ -80,8 +81,12 @@ class NavMap : public NavRid {
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/// Change the id each time the map is updated.
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uint32_t map_update_id = 0;
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/// Pooled threads for computing steps
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ThreadWorkPool step_work_pool;
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public:
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NavMap() {}
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NavMap();
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~NavMap();
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void set_up(Vector3 p_up);
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Vector3 get_up() const {
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