Fixes some 2d bones display problems

This commit is contained in:
groud 2018-05-05 15:45:26 +02:00
parent 3962862ea3
commit 7331ca6f63
2 changed files with 19 additions and 29 deletions

View file

@ -2589,9 +2589,6 @@ void CanvasItemEditor::_draw_bones() {
for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
E->get().from = Vector2();
E->get().to = Vector2();
Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().to));
@ -2611,9 +2608,6 @@ void CanvasItemEditor::_draw_bones() {
else
to = transform.xform(from_node->get_global_transform().xform(Vector2(E->get().length, 0)));
E->get().from = from;
E->get().to = to;
Vector2 rel = to - from;
Vector2 relt = rel.tangent().normalized() * bone_width;
Vector2 reln = rel.normalized();
@ -2801,27 +2795,20 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) {
}
}
CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
if (!c) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
Node *scene = editor->get_edited_scene();
if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner()))) {
return false;
}
Node *p = c->get_parent();
if (!p) {
return false;
}
Node *parent = canvas_item->get_parent();
if (!c->is_visible()) {
return false;
}
if (Object::cast_to<Bone2D>(c)) {
if (Object::cast_to<Bone2D>(p)) {
//add as bone->parent relationship
if (Object::cast_to<Bone2D>(canvas_item)) {
if (Object::cast_to<Bone2D>(parent)) {
// Add as bone->parent relationship
BoneKey bk;
bk.from = p->get_instance_id();
bk.to = c->get_instance_id();
bk.from = parent->get_instance_id();
bk.to = canvas_item->get_instance_id();
if (!bone_list.has(bk)) {
BoneList b;
b.length = 0;
@ -2832,8 +2819,9 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) {
}
if (!has_child_bones) {
// Add a last bone if the Bone2D has no Bone2D child
BoneKey bk;
bk.from = c->get_instance_id();
bk.from = canvas_item->get_instance_id();
bk.to = 0;
if (!bone_list.has(bk)) {
BoneList b;
@ -2845,11 +2833,12 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) {
return true;
}
if (c->has_meta("_edit_bone_")) {
if (canvas_item->has_meta("_edit_bone_")) {
// Add a "custom bone"
BoneKey bk;
bk.from = c->get_parent()->get_instance_id();
bk.to = c->get_instance_id();
bk.from = parent->get_instance_id();
bk.to = canvas_item->get_instance_id();
if (!bone_list.has(bk)) {
BoneList b;
b.length = 0;
@ -2934,6 +2923,7 @@ void CanvasItemEditor::_notification(int p_what) {
int nb_control = 0;
int nb_having_pivot = 0;
// Update the viewport if the canvas_item changes
List<CanvasItem *> selection = _get_edited_canvas_items();
for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
@ -2979,12 +2969,14 @@ void CanvasItemEditor::_notification(int p_what) {
nb_having_pivot++;
}
}
// Activate / Deactivate the pivot tool
pivot_button->set_disabled(nb_having_pivot == 0);
// Show / Hide the layout button
presets_menu->set_visible(nb_control > 0 && nb_control == selection.size());
// Update the viewport if bones changes
for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
Object *b = ObjectDB::get_instance(E->key().from);
@ -2995,7 +2987,7 @@ void CanvasItemEditor::_notification(int p_what) {
}
Node2D *b2 = Object::cast_to<Node2D>(b);
if (!b2) {
if (!b2 || !b2->is_inside_tree()) {
continue;
}

View file

@ -266,8 +266,6 @@ class CanvasItemEditor : public VBoxContainer {
Transform2D xform;
float length;
uint64_t last_pass;
Vector2 from;
Vector2 to;
};
uint64_t bone_last_frame;