diff --git a/SConstruct b/SConstruct index 81d42a90ebb..97cefd50232 100644 --- a/SConstruct +++ b/SConstruct @@ -253,6 +253,11 @@ if selected_platform in ["linux", "bsd", "linuxbsd"]: # Alias for convenience. selected_platform = "x11" +if selected_platform == "web": + # Alias for forward compatibility. + print('Platform "web" is still called "javascript" in Godot 3.x. Building for platform "javascript".') + selected_platform = "javascript" + # Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference. # It should always be re-set after calling `opts.Update()` otherwise it uses the original input value. env_base["platform"] = selected_platform