Fix crash when exporting gltf mesh that has no skin.
(cherry picked from commit 209ac9569c4c5180aea4b330ed7f6d2a572d5e82)
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3970f28f67
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1 changed files with 4 additions and 1 deletions
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@ -6068,7 +6068,10 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
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int bone_cnt = skeleton->get_bone_count();
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int bone_cnt = skeleton->get_bone_count();
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ERR_FAIL_COND(bone_cnt != gltf_skeleton->joints.size());
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ERR_FAIL_COND(bone_cnt != gltf_skeleton->joints.size());
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ObjectID gltf_skin_key = skin->get_instance_id();
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ObjectID gltf_skin_key = 0;
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if (skin.is_valid()) {
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gltf_skin_key = skin->get_instance_id();
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}
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ObjectID gltf_skel_key = godot_skeleton->get_instance_id();
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ObjectID gltf_skel_key = godot_skeleton->get_instance_id();
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GLTFSkinIndex skin_gltf_i = -1;
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GLTFSkinIndex skin_gltf_i = -1;
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GLTFNodeIndex root_gltf_i = -1;
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GLTFNodeIndex root_gltf_i = -1;
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