Merge pull request #62636 from akien-mga/scons-shadergen-depends
This commit is contained in:
commit
73812c70f2
5 changed files with 5 additions and 7 deletions
|
@ -10,7 +10,7 @@ if "GLES3_GLSL" in env["BUILDERS"]:
|
|||
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
|
||||
|
||||
# make sure we recompile shaders if include files change
|
||||
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
|
||||
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#gles3_builders.py"])
|
||||
|
||||
env.GLES3_GLSL("canvas.glsl")
|
||||
env.GLES3_GLSL("copy.glsl")
|
||||
|
|
|
@ -7,9 +7,7 @@ env_lightmapper_rd = env_modules.Clone()
|
|||
env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl")
|
||||
env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl")
|
||||
env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl")
|
||||
env_lightmapper_rd.Depends("lm_raster.glsl.gen.h", "lm_common_inc.glsl")
|
||||
env_lightmapper_rd.Depends("lm_compute.glsl.gen.h", "lm_common_inc.glsl")
|
||||
env_lightmapper_rd.Depends("lm_blendseams.glsl.gen.h", "lm_common_inc.glsl")
|
||||
env_lightmapper_rd.Depends(Glob("*.glsl.gen.h"), ["lm_common_inc.glsl", "#glsl_builders.py"])
|
||||
|
||||
# Godot source files
|
||||
env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
|
|
@ -10,7 +10,7 @@ if "RD_GLSL" in env["BUILDERS"]:
|
|||
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
|
||||
|
||||
# make sure we recompile shaders if include files change
|
||||
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
|
||||
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
|
||||
|
||||
# compile shaders
|
||||
for glsl_file in glsl_files:
|
||||
|
|
|
@ -10,7 +10,7 @@ if "RD_GLSL" in env["BUILDERS"]:
|
|||
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
|
||||
|
||||
# make sure we recompile shaders if include files change
|
||||
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
|
||||
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
|
||||
|
||||
# compile shaders
|
||||
for glsl_file in glsl_files:
|
||||
|
|
|
@ -10,7 +10,7 @@ if "RD_GLSL" in env["BUILDERS"]:
|
|||
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
|
||||
|
||||
# make sure we recompile shaders if include files change
|
||||
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
|
||||
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
|
||||
|
||||
# compile shaders
|
||||
for glsl_file in glsl_files:
|
||||
|
|
Loading…
Reference in a new issue