Remove redundant semicolons from Kotlin/gradle files
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29b3d9e9e5
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73908bbce2
6 changed files with 13 additions and 13 deletions
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@ -194,17 +194,17 @@ final String VALUE_SEPARATOR_REGEX = "\\|"
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// get the list of ABIs the project should be exported to
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ext.getExportEnabledABIs = { ->
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String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : "";
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String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : ""
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if (enabledABIs == null || enabledABIs.isEmpty()) {
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enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
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}
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Set<String> exportAbiFilter = [];
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Set<String> exportAbiFilter = []
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for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
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if (!abi_name.trim().isEmpty()){
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exportAbiFilter.add(abi_name);
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exportAbiFilter.add(abi_name)
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}
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}
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return exportAbiFilter;
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return exportAbiFilter
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}
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ext.getExportPath = {
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@ -20,7 +20,7 @@ ext {
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String versionStatus = System.getenv("GODOT_VERSION_STATUS")
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if (versionStatus != null && !versionStatus.isEmpty()) {
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try {
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buildNumber = Integer.parseInt(versionStatus.replaceAll("[^0-9]", ""));
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buildNumber = Integer.parseInt(versionStatus.replaceAll("[^0-9]", ""))
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} catch (NumberFormatException ignored) {
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buildNumber = 0
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}
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@ -127,7 +127,7 @@ open class GodotEditor : GodotActivity() {
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*/
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protected open fun checkForProjectPermissionsToEnable() {
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// Check for RECORD_AUDIO permission
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val audioInputEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("audio/driver/enable_input"));
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val audioInputEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("audio/driver/enable_input"))
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if (audioInputEnabled) {
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PermissionsUtil.requestPermission(Manifest.permission.RECORD_AUDIO, this)
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}
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@ -118,7 +118,7 @@ android {
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case "dev":
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default:
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sconsTarget += "_debug"
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break;
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break
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}
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}
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@ -150,7 +150,7 @@ class Godot(private val context: Context) : SensorEventListener {
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private var useApkExpansion = false
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private var useImmersive = false
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private var useDebugOpengl = false
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private var darkMode = false;
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private var darkMode = false
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private var containerLayout: FrameLayout? = null
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var renderView: GodotRenderView? = null
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@ -290,7 +290,7 @@ class Godot(private val context: Context) : SensorEventListener {
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initializationStarted = false
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throw e
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} finally {
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endBenchmarkMeasure("Startup", "Godot::onCreate");
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endBenchmarkMeasure("Startup", "Godot::onCreate")
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}
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}
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@ -613,7 +613,7 @@ class Godot(private val context: Context) : SensorEventListener {
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// These properties are defined after Godot setup completion, so we retrieve them here.
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val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
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val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
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val rotaryInputAxis = java.lang.Integer.parseInt(GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis"));
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val rotaryInputAxis = java.lang.Integer.parseInt(GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis"))
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runOnUiThread {
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renderView?.inputHandler?.apply {
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@ -142,7 +142,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
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fun onSurfaceChanged(width: Int, height: Int) {
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lock.withLock {
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hasSurface = true
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surfaceChanged = true;
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surfaceChanged = true
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this.width = width
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this.height = height
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@ -179,7 +179,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
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// blocking the thread lifecycle by holding onto the lock.
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if (eventQueue.isNotEmpty()) {
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event = eventQueue.removeAt(0)
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break;
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break
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}
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if (readyToDraw) {
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@ -199,7 +199,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
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}
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// Break out of the loop so drawing can occur without holding onto the lock.
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break;
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break
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} else if (rendererResumed) {
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// If we aren't ready to draw but are resumed, that means we either lost a surface
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// or the app was paused.
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