Implement GridMap support for navigation meshes

This commit is contained in:
Anarchid 2016-04-20 21:19:05 +03:00
parent 15d1fca061
commit 73ca831848
5 changed files with 181 additions and 15 deletions

View file

@ -35,6 +35,7 @@
#include "io/marshalls.h"
#include "scene/scene_string_names.h"
#include "os/os.h"
#include "scene/resources/mesh_library.h"
bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
@ -450,6 +451,7 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
if (theme.is_valid() && theme->has_item(p_item)) {
ii.mesh=theme->get_item_mesh(p_item);
ii.shape=theme->get_item_shape(p_item);
ii.navmesh=theme->get_item_navmesh(p_item);
}
ii.multimesh = Ref<MultiMesh>( memnew( MultiMesh ) );
ii.multimesh->set_mesh(ii.mesh);
@ -521,6 +523,52 @@ int GridMap::get_cell_item_orientation(int p_x,int p_y,int p_z) const{
}
void GridMap::_octant_enter_tree(const OctantKey &p_key){
ERR_FAIL_COND(!octant_map.has(p_key));
if(navigation){
Octant&g = *octant_map[p_key];
Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
_octant_clear_navmesh(p_key);
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
Octant::ItemInstances &ii=E->get();
for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
IndexKey ik=F->get();
Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
ERR_CONTINUE(!C);
Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
Transform xform;
if (clip && ( (clip_above && cellpos[clip_axis]>clip_floor) || (!clip_above && cellpos[clip_axis]<clip_floor))) {
xform.basis.set_zero();
} else {
xform.basis.set_orthogonal_index(C->get().rot);
}
xform.set_origin( cellpos*cell_size+ofs);
xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
// add the item's navmesh at given xform to GridMap's Navigation ancestor
if(ii.navmesh.is_valid()){
int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
Octant::NavMesh nm;
nm.id=nm_id;
nm.xform=xform;
g.navmesh_ids[ik]=nm;
}
}
}
}
}
void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
@ -560,7 +608,6 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
}
}
}
}
@ -589,9 +636,20 @@ void GridMap::_octant_transform(const OctantKey &p_key) {
}
void GridMap::_octant_clear_navmesh(const OctantKey &p_key){
Octant&g = *octant_map[p_key];
if (navigation) {
for(Map<IndexKey,Octant::NavMesh>::Element *E=g.navmesh_ids.front();E;E=E->next()) {
Octant::NavMesh *nvm = &E->get();
if(nvm && nvm->id){
navigation->navmesh_remove(E->get().id);
}
}
g.navmesh_ids.clear();
}
}
void GridMap::_octant_update(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant&g = *octant_map[p_key];
if (!g.dirty)
@ -599,6 +657,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
Ref<Mesh> mesh;
_octant_clear_navmesh(p_key);
PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
if (g.collision_debug.is_valid()) {
@ -608,11 +667,16 @@ void GridMap::_octant_update(const OctantKey &p_key) {
DVector<Vector3> col_debug;
/*
* foreach item in this octant,
* set item's multimesh's instance count to number of cells which have this item
* and set said multimesh bounding box to one containing all cells which have this item
*/
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
Octant::ItemInstances &ii=E->get();
ii.multimesh->set_instance_count(ii.cells.size());
ii.multimesh->set_instance_count(ii.cells.size());
AABB aabb;
AABB mesh_aabb = ii.mesh.is_null()?AABB():ii.mesh->get_aabb();
@ -622,6 +686,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
//print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
int idx=0;
// foreach cell containing this item type
for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
IndexKey ik=F->get();
Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
@ -658,8 +723,9 @@ void GridMap::_octant_update(const OctantKey &p_key) {
aabb.merge_with(xform.xform(mesh_aabb));
}
// add the item's shape at given xform to octant's static_body
if (ii.shape.is_valid()) {
// add the item's shape
PhysicsServer::get_singleton()->body_add_shape(g.static_body,ii.shape->get_rid(),xform);
if (g.collision_debug.is_valid()) {
ii.shape->add_vertices_to_array(col_debug,xform);
@ -668,6 +734,17 @@ void GridMap::_octant_update(const OctantKey &p_key) {
// print_line("PHIS x: "+xform);
}
// add the item's navmesh at given xform to GridMap's Navigation ancestor
if(navigation){
if(ii.navmesh.is_valid()){
int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
Octant::NavMesh nm;
nm.id=nm_id;
nm.xform=xform;
g.navmesh_ids[ik]=nm;
}
}
idx++;
}
@ -970,12 +1047,43 @@ void GridMap::_notification(int p_what) {
}
//_queue_dirty_map(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_dirty_map_callback();
//_update_area_instances();
} break;
case NOTIFICATION_ENTER_TREE: {
Spatial *c=this;
while(c) {
navigation=c->cast_to<Navigation>();
if (navigation) {
break;
}
c=c->get_parent()->cast_to<Spatial>();
}
if(navigation){
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
if (navigation) {
_octant_enter_tree(E->key());
}
}
}
_queue_dirty_map();
} break;
case NOTIFICATION_EXIT_TREE: {
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
if (navigation) {
_octant_clear_navmesh(E->key());
}
}
navigation=NULL;
} break;
}
}
@ -1734,3 +1842,4 @@ GridMap::~GridMap() {
clear();
}

View file

@ -32,6 +32,7 @@
#include "scene/resources/mesh_library.h"
#include "scene/3d/spatial.h"
#include "scene/3d/navigation.h"
#include "scene/resources/multimesh.h"
//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
@ -46,7 +47,7 @@ class GridMap : public Spatial {
OBJ_TYPE( GridMap, Spatial );
enum {
MAP_DIRTY_TRANSFORMS=1,
MAP_DIRTY_TRANSFORMS=1,
MAP_DIRTY_INSTANCES=2,
};
@ -67,6 +68,9 @@ class GridMap : public Spatial {
IndexKey() { key=0; }
};
/**
* @brief A Cell is a single cell in the cube map space; it is defined by its coordinates and the populating Item, identified by int id.
*/
union Cell {
struct {
@ -79,16 +83,24 @@ class GridMap : public Spatial {
Cell() { item=0; rot=0; layer=0; }
};
/**
* @brief An Octant is a prism containing Cells, and possibly belonging to an Area.
* A GridMap can have multiple Octants.
*/
struct Octant {
struct ItemInstances {
struct NavMesh {
int id;
Transform xform;
};
struct ItemInstances {
Set<IndexKey> cells;
Ref<Mesh> mesh;
Ref<Shape> shape;
Ref<MultiMesh> multimesh;
RID multimesh_instance;
Ref<NavigationMesh> navmesh;
};
Ref<Mesh> baked;
@ -98,9 +110,8 @@ class GridMap : public Spatial {
bool dirty;
RID static_body;
Map<int,ItemInstances> items;
Map<IndexKey,NavMesh> navmesh_ids;
};
union OctantKey {
@ -131,7 +142,7 @@ class GridMap : public Spatial {
bool center_x,center_y,center_z;
bool bake;
float cell_scale;
Navigation *navigation;
bool clip;
bool clip_above;
@ -140,7 +151,9 @@ class GridMap : public Spatial {
Vector3::Axis clip_axis;
/**
* @brief An Area is something like a room: it has doors, and Octants can choose to belong to it.
*/
struct Area {
String name;
@ -188,10 +201,12 @@ class GridMap : public Spatial {
}
void _octant_enter_world(const OctantKey &p_key);
void _octant_enter_tree(const OctantKey &p_key);
void _octant_exit_world(const OctantKey &p_key);
void _octant_update(const OctantKey &p_key);
void _octant_transform(const OctantKey &p_key);
void _octant_clear_baked(const OctantKey &p_key);
void _octant_clear_navmesh(const GridMap::OctantKey&);
void _octant_bake(const OctantKey &p_key,const Ref<TriangleMesh>& p_tmesh=RES(),const Vector<BakeLight> &p_lights=Vector<BakeLight>(),List<Vector3> *r_prebake=NULL);
bool awaiting_update;

View file

@ -48,6 +48,8 @@ bool MeshLibrary::_set(const StringName& p_name, const Variant& p_value) {
set_item_shape(idx,p_value);
else if(what=="preview")
set_item_preview(idx,p_value);
else if(what=="navmesh")
set_item_navmesh(idx,p_value);
else
return false;
@ -70,6 +72,8 @@ bool MeshLibrary::_get(const StringName& p_name,Variant &r_ret) const {
r_ret= get_item_mesh(idx);
else if(what=="shape")
r_ret= get_item_shape(idx);
else if(what=="navmesh")
r_ret= get_item_navmesh(idx);
else if(what=="preview")
r_ret= get_item_preview(idx);
else
@ -86,6 +90,7 @@ void MeshLibrary::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo(Variant::STRING,name+"name"));
p_list->push_back( PropertyInfo(Variant::OBJECT,name+"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh"));
p_list->push_back( PropertyInfo(Variant::OBJECT,name+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape"));
p_list->push_back( PropertyInfo(Variant::OBJECT,name+"navmesh",PROPERTY_HINT_RESOURCE_TYPE,"NavigationMesh"));
p_list->push_back( PropertyInfo(Variant::OBJECT,name+"preview",PROPERTY_HINT_RESOURCE_TYPE,"Texture",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_EDITOR_HELPER));
}
}
@ -130,6 +135,18 @@ void MeshLibrary::set_item_shape(int p_item,const Ref<Shape>& p_shape) {
}
void MeshLibrary::set_item_navmesh(int p_item,const Ref<NavigationMesh>& p_navmesh) {
ERR_FAIL_COND(!item_map.has(p_item));
item_map[p_item].navmesh=p_navmesh;
_change_notify();
notify_change_to_owners();
emit_changed();
_change_notify();
}
void MeshLibrary::set_item_preview(int p_item,const Ref<Texture>& p_preview) {
ERR_FAIL_COND(!item_map.has(p_item));
@ -157,6 +174,13 @@ Ref<Shape> MeshLibrary::get_item_shape(int p_item) const {
return item_map[p_item].shape;
}
Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item),Ref<NavigationMesh>());
return item_map[p_item].navmesh;
}
Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item),Ref<Texture>());
@ -223,9 +247,11 @@ void MeshLibrary::_bind_methods() {
ObjectTypeDB::bind_method(_MD("create_item","id"),&MeshLibrary::create_item);
ObjectTypeDB::bind_method(_MD("set_item_name","id","name"),&MeshLibrary::set_item_name);
ObjectTypeDB::bind_method(_MD("set_item_mesh","id","mesh:Mesh"),&MeshLibrary::set_item_mesh);
ObjectTypeDB::bind_method(_MD("set_item_navmesh","id","navmesh:NavigationMesh"),&MeshLibrary::set_item_navmesh);
ObjectTypeDB::bind_method(_MD("set_item_shape","id","shape:Shape"),&MeshLibrary::set_item_shape);
ObjectTypeDB::bind_method(_MD("get_item_name","id"),&MeshLibrary::get_item_name);
ObjectTypeDB::bind_method(_MD("get_item_mesh:Mesh","id"),&MeshLibrary::get_item_mesh);
ObjectTypeDB::bind_method(_MD("get_item_navmesh:NavigationMesh","id"),&MeshLibrary::get_item_navmesh);
ObjectTypeDB::bind_method(_MD("get_item_shape:Shape","id"),&MeshLibrary::get_item_shape);
ObjectTypeDB::bind_method(_MD("remove_item","id"),&MeshLibrary::remove_item);
ObjectTypeDB::bind_method(_MD("clear"),&MeshLibrary::clear);

View file

@ -33,6 +33,7 @@
#include "mesh.h"
#include "shape.h"
#include "map.h"
#include "scene/3d/navigation_mesh.h"
class MeshLibrary : public Resource {
@ -40,11 +41,11 @@ class MeshLibrary : public Resource {
RES_BASE_EXTENSION("gt");
struct Item {
String name;
Ref<Mesh> mesh;
Ref<Shape> shape;
Ref<Texture> preview;
Ref<NavigationMesh> navmesh;
};
Map<int,Item> item_map;
@ -62,10 +63,12 @@ public:
void create_item(int p_item);
void set_item_name(int p_item,const String& p_name);
void set_item_mesh(int p_item,const Ref<Mesh>& p_mesh);
void set_item_navmesh(int p_item, const Ref<NavigationMesh>& p_navmesh);
void set_item_shape(int p_item,const Ref<Shape>& p_shape);
void set_item_preview(int p_item,const Ref<Texture>& p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
Ref<Shape> get_item_shape(int p_item) const;
Ref<Texture> get_item_preview(int p_item) const;

View file

@ -35,6 +35,7 @@
#include "tools/editor/editor_node.h"
#include "main/main.h"
#include "tools/editor/editor_settings.h"
#include "scene/3d/navigation_mesh.h"
void MeshLibraryEditor::edit(const Ref<MeshLibrary>& p_theme) {
@ -107,6 +108,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Ref<Shape> collision;
for(int j=0;j<mi->get_child_count();j++) {
#if 1
Node *child2 = mi->get_child(j);
@ -125,10 +127,21 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
p_library->set_item_shape(id,collision);
}
Ref<NavigationMesh> navmesh;
for(int j=0;j<mi->get_child_count();j++) {
Node *child2 = mi->get_child(j);
if (!child2->cast_to<NavigationMeshInstance>())
continue;
NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>();
navmesh=sb->get_navigation_mesh();
if (!navmesh.is_null())
break;
}
if(!navmesh.is_null()){
p_library->set_item_navmesh(id, navmesh);
}
}
//generate previews!
if (1) {