Implement GridMap support for navigation meshes
This commit is contained in:
parent
15d1fca061
commit
73ca831848
5 changed files with 181 additions and 15 deletions
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@ -35,6 +35,7 @@
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#include "io/marshalls.h"
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#include "scene/scene_string_names.h"
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#include "os/os.h"
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#include "scene/resources/mesh_library.h"
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bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
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@ -450,6 +451,7 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
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if (theme.is_valid() && theme->has_item(p_item)) {
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ii.mesh=theme->get_item_mesh(p_item);
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ii.shape=theme->get_item_shape(p_item);
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ii.navmesh=theme->get_item_navmesh(p_item);
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}
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ii.multimesh = Ref<MultiMesh>( memnew( MultiMesh ) );
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ii.multimesh->set_mesh(ii.mesh);
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@ -521,6 +523,52 @@ int GridMap::get_cell_item_orientation(int p_x,int p_y,int p_z) const{
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}
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void GridMap::_octant_enter_tree(const OctantKey &p_key){
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ERR_FAIL_COND(!octant_map.has(p_key));
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if(navigation){
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Octant&g = *octant_map[p_key];
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Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
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_octant_clear_navmesh(p_key);
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for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
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Octant::ItemInstances &ii=E->get();
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for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
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IndexKey ik=F->get();
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Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
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ERR_CONTINUE(!C);
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Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
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Transform xform;
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if (clip && ( (clip_above && cellpos[clip_axis]>clip_floor) || (!clip_above && cellpos[clip_axis]<clip_floor))) {
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xform.basis.set_zero();
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} else {
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xform.basis.set_orthogonal_index(C->get().rot);
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}
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xform.set_origin( cellpos*cell_size+ofs);
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xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
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// add the item's navmesh at given xform to GridMap's Navigation ancestor
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if(ii.navmesh.is_valid()){
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int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
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Octant::NavMesh nm;
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nm.id=nm_id;
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nm.xform=xform;
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g.navmesh_ids[ik]=nm;
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}
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}
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}
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}
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}
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void GridMap::_octant_enter_world(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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@ -560,7 +608,6 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
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}
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}
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}
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}
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@ -589,9 +636,20 @@ void GridMap::_octant_transform(const OctantKey &p_key) {
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}
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void GridMap::_octant_clear_navmesh(const OctantKey &p_key){
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Octant&g = *octant_map[p_key];
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if (navigation) {
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for(Map<IndexKey,Octant::NavMesh>::Element *E=g.navmesh_ids.front();E;E=E->next()) {
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Octant::NavMesh *nvm = &E->get();
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if(nvm && nvm->id){
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navigation->navmesh_remove(E->get().id);
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}
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}
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g.navmesh_ids.clear();
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}
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}
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void GridMap::_octant_update(const OctantKey &p_key) {
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ERR_FAIL_COND(!octant_map.has(p_key));
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Octant&g = *octant_map[p_key];
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if (!g.dirty)
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@ -599,6 +657,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
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Ref<Mesh> mesh;
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_octant_clear_navmesh(p_key);
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PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
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if (g.collision_debug.is_valid()) {
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@ -608,11 +667,16 @@ void GridMap::_octant_update(const OctantKey &p_key) {
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DVector<Vector3> col_debug;
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/*
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* foreach item in this octant,
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* set item's multimesh's instance count to number of cells which have this item
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* and set said multimesh bounding box to one containing all cells which have this item
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*/
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for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
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Octant::ItemInstances &ii=E->get();
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ii.multimesh->set_instance_count(ii.cells.size());
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ii.multimesh->set_instance_count(ii.cells.size());
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AABB aabb;
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AABB mesh_aabb = ii.mesh.is_null()?AABB():ii.mesh->get_aabb();
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@ -622,6 +686,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
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//print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
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int idx=0;
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// foreach cell containing this item type
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for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
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IndexKey ik=F->get();
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Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
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@ -658,8 +723,9 @@ void GridMap::_octant_update(const OctantKey &p_key) {
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aabb.merge_with(xform.xform(mesh_aabb));
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}
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// add the item's shape at given xform to octant's static_body
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if (ii.shape.is_valid()) {
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// add the item's shape
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PhysicsServer::get_singleton()->body_add_shape(g.static_body,ii.shape->get_rid(),xform);
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if (g.collision_debug.is_valid()) {
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ii.shape->add_vertices_to_array(col_debug,xform);
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@ -668,6 +734,17 @@ void GridMap::_octant_update(const OctantKey &p_key) {
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// print_line("PHIS x: "+xform);
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}
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// add the item's navmesh at given xform to GridMap's Navigation ancestor
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if(navigation){
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if(ii.navmesh.is_valid()){
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int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
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Octant::NavMesh nm;
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nm.id=nm_id;
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nm.xform=xform;
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g.navmesh_ids[ik]=nm;
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}
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}
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idx++;
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}
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@ -970,12 +1047,43 @@ void GridMap::_notification(int p_what) {
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}
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//_queue_dirty_map(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
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//_update_dirty_map_callback();
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//_update_area_instances();
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} break;
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case NOTIFICATION_ENTER_TREE: {
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Spatial *c=this;
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while(c) {
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navigation=c->cast_to<Navigation>();
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if (navigation) {
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break;
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}
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c=c->get_parent()->cast_to<Spatial>();
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}
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if(navigation){
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for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
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if (navigation) {
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_octant_enter_tree(E->key());
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}
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}
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}
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_queue_dirty_map();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
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if (navigation) {
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_octant_clear_navmesh(E->key());
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}
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}
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navigation=NULL;
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} break;
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}
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}
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@ -1734,3 +1842,4 @@ GridMap::~GridMap() {
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clear();
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}
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@ -32,6 +32,7 @@
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#include "scene/resources/mesh_library.h"
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#include "scene/3d/spatial.h"
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#include "scene/3d/navigation.h"
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#include "scene/resources/multimesh.h"
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//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
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@ -46,7 +47,7 @@ class GridMap : public Spatial {
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OBJ_TYPE( GridMap, Spatial );
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enum {
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MAP_DIRTY_TRANSFORMS=1,
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MAP_DIRTY_TRANSFORMS=1,
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MAP_DIRTY_INSTANCES=2,
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};
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@ -67,6 +68,9 @@ class GridMap : public Spatial {
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IndexKey() { key=0; }
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};
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/**
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* @brief A Cell is a single cell in the cube map space; it is defined by its coordinates and the populating Item, identified by int id.
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*/
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union Cell {
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struct {
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@ -79,16 +83,24 @@ class GridMap : public Spatial {
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Cell() { item=0; rot=0; layer=0; }
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};
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/**
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* @brief An Octant is a prism containing Cells, and possibly belonging to an Area.
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* A GridMap can have multiple Octants.
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*/
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struct Octant {
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struct ItemInstances {
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struct NavMesh {
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int id;
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Transform xform;
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};
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struct ItemInstances {
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Set<IndexKey> cells;
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Ref<Mesh> mesh;
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Ref<Shape> shape;
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Ref<MultiMesh> multimesh;
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RID multimesh_instance;
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Ref<NavigationMesh> navmesh;
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};
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Ref<Mesh> baked;
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@ -98,9 +110,8 @@ class GridMap : public Spatial {
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bool dirty;
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RID static_body;
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Map<int,ItemInstances> items;
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Map<IndexKey,NavMesh> navmesh_ids;
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};
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union OctantKey {
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@ -131,7 +142,7 @@ class GridMap : public Spatial {
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bool center_x,center_y,center_z;
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bool bake;
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float cell_scale;
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Navigation *navigation;
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bool clip;
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bool clip_above;
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@ -140,7 +151,9 @@ class GridMap : public Spatial {
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Vector3::Axis clip_axis;
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/**
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* @brief An Area is something like a room: it has doors, and Octants can choose to belong to it.
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*/
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struct Area {
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String name;
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@ -188,10 +201,12 @@ class GridMap : public Spatial {
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}
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void _octant_enter_world(const OctantKey &p_key);
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void _octant_enter_tree(const OctantKey &p_key);
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void _octant_exit_world(const OctantKey &p_key);
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void _octant_update(const OctantKey &p_key);
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void _octant_transform(const OctantKey &p_key);
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void _octant_clear_baked(const OctantKey &p_key);
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void _octant_clear_navmesh(const GridMap::OctantKey&);
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void _octant_bake(const OctantKey &p_key,const Ref<TriangleMesh>& p_tmesh=RES(),const Vector<BakeLight> &p_lights=Vector<BakeLight>(),List<Vector3> *r_prebake=NULL);
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bool awaiting_update;
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@ -48,6 +48,8 @@ bool MeshLibrary::_set(const StringName& p_name, const Variant& p_value) {
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set_item_shape(idx,p_value);
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else if(what=="preview")
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set_item_preview(idx,p_value);
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else if(what=="navmesh")
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set_item_navmesh(idx,p_value);
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else
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return false;
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@ -70,6 +72,8 @@ bool MeshLibrary::_get(const StringName& p_name,Variant &r_ret) const {
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r_ret= get_item_mesh(idx);
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else if(what=="shape")
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r_ret= get_item_shape(idx);
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else if(what=="navmesh")
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r_ret= get_item_navmesh(idx);
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else if(what=="preview")
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r_ret= get_item_preview(idx);
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else
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@ -86,6 +90,7 @@ void MeshLibrary::_get_property_list( List<PropertyInfo> *p_list) const {
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p_list->push_back( PropertyInfo(Variant::STRING,name+"name"));
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p_list->push_back( PropertyInfo(Variant::OBJECT,name+"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh"));
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p_list->push_back( PropertyInfo(Variant::OBJECT,name+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape"));
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p_list->push_back( PropertyInfo(Variant::OBJECT,name+"navmesh",PROPERTY_HINT_RESOURCE_TYPE,"NavigationMesh"));
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p_list->push_back( PropertyInfo(Variant::OBJECT,name+"preview",PROPERTY_HINT_RESOURCE_TYPE,"Texture",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_EDITOR_HELPER));
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}
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}
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@ -130,6 +135,18 @@ void MeshLibrary::set_item_shape(int p_item,const Ref<Shape>& p_shape) {
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}
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void MeshLibrary::set_item_navmesh(int p_item,const Ref<NavigationMesh>& p_navmesh) {
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ERR_FAIL_COND(!item_map.has(p_item));
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item_map[p_item].navmesh=p_navmesh;
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_change_notify();
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notify_change_to_owners();
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emit_changed();
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_change_notify();
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}
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void MeshLibrary::set_item_preview(int p_item,const Ref<Texture>& p_preview) {
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ERR_FAIL_COND(!item_map.has(p_item));
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@ -157,6 +174,13 @@ Ref<Shape> MeshLibrary::get_item_shape(int p_item) const {
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return item_map[p_item].shape;
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}
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Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
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ERR_FAIL_COND_V(!item_map.has(p_item),Ref<NavigationMesh>());
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return item_map[p_item].navmesh;
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}
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Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
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ERR_FAIL_COND_V(!item_map.has(p_item),Ref<Texture>());
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@ -223,9 +247,11 @@ void MeshLibrary::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("create_item","id"),&MeshLibrary::create_item);
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ObjectTypeDB::bind_method(_MD("set_item_name","id","name"),&MeshLibrary::set_item_name);
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ObjectTypeDB::bind_method(_MD("set_item_mesh","id","mesh:Mesh"),&MeshLibrary::set_item_mesh);
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ObjectTypeDB::bind_method(_MD("set_item_navmesh","id","navmesh:NavigationMesh"),&MeshLibrary::set_item_navmesh);
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ObjectTypeDB::bind_method(_MD("set_item_shape","id","shape:Shape"),&MeshLibrary::set_item_shape);
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ObjectTypeDB::bind_method(_MD("get_item_name","id"),&MeshLibrary::get_item_name);
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ObjectTypeDB::bind_method(_MD("get_item_mesh:Mesh","id"),&MeshLibrary::get_item_mesh);
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ObjectTypeDB::bind_method(_MD("get_item_navmesh:NavigationMesh","id"),&MeshLibrary::get_item_navmesh);
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ObjectTypeDB::bind_method(_MD("get_item_shape:Shape","id"),&MeshLibrary::get_item_shape);
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ObjectTypeDB::bind_method(_MD("remove_item","id"),&MeshLibrary::remove_item);
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ObjectTypeDB::bind_method(_MD("clear"),&MeshLibrary::clear);
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@ -33,6 +33,7 @@
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#include "mesh.h"
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#include "shape.h"
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#include "map.h"
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#include "scene/3d/navigation_mesh.h"
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class MeshLibrary : public Resource {
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@ -40,11 +41,11 @@ class MeshLibrary : public Resource {
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RES_BASE_EXTENSION("gt");
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struct Item {
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String name;
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Ref<Mesh> mesh;
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Ref<Shape> shape;
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Ref<Texture> preview;
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Ref<NavigationMesh> navmesh;
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};
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Map<int,Item> item_map;
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@ -62,10 +63,12 @@ public:
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void create_item(int p_item);
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void set_item_name(int p_item,const String& p_name);
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void set_item_mesh(int p_item,const Ref<Mesh>& p_mesh);
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void set_item_navmesh(int p_item, const Ref<NavigationMesh>& p_navmesh);
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void set_item_shape(int p_item,const Ref<Shape>& p_shape);
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void set_item_preview(int p_item,const Ref<Texture>& p_preview);
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String get_item_name(int p_item) const;
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Ref<Mesh> get_item_mesh(int p_item) const;
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Ref<NavigationMesh> get_item_navmesh(int p_item) const;
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Ref<Shape> get_item_shape(int p_item) const;
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Ref<Texture> get_item_preview(int p_item) const;
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@ -35,6 +35,7 @@
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#include "tools/editor/editor_node.h"
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#include "main/main.h"
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#include "tools/editor/editor_settings.h"
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#include "scene/3d/navigation_mesh.h"
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void MeshLibraryEditor::edit(const Ref<MeshLibrary>& p_theme) {
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@ -107,6 +108,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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Ref<Shape> collision;
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for(int j=0;j<mi->get_child_count();j++) {
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#if 1
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Node *child2 = mi->get_child(j);
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@ -125,10 +127,21 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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|
||||
p_library->set_item_shape(id,collision);
|
||||
}
|
||||
|
||||
Ref<NavigationMesh> navmesh;
|
||||
for(int j=0;j<mi->get_child_count();j++) {
|
||||
Node *child2 = mi->get_child(j);
|
||||
if (!child2->cast_to<NavigationMeshInstance>())
|
||||
continue;
|
||||
NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>();
|
||||
navmesh=sb->get_navigation_mesh();
|
||||
if (!navmesh.is_null())
|
||||
break;
|
||||
}
|
||||
if(!navmesh.is_null()){
|
||||
p_library->set_item_navmesh(id, navmesh);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//generate previews!
|
||||
|
||||
if (1) {
|
||||
|
|
Loading…
Reference in a new issue