-Fix for multiple reflection probes causing issues.

-Fix for positional sound corruption to avoid making people deaf.
This commit is contained in:
Juan Linietsky 2017-07-15 18:40:47 -03:00
parent 6422b9d150
commit 741145febd
8 changed files with 74 additions and 32 deletions

View file

@ -51,6 +51,25 @@ public:
_first->_prev = p_elem;
_first = p_elem;
}
void add_last(SelfList<T> *p_elem) {
ERR_FAIL_COND(p_elem->_root);
if (!_first) {
add(p_elem);
return;
}
SelfList<T> *e = _first;
while (e->next()) {
e = e->next();
}
e->_next = p_elem;
p_elem->_prev = e->_next;
p_elem->_root = this;
}
void remove(SelfList<T> *p_elem) {

View file

@ -761,7 +761,7 @@ bool RasterizerSceneGLES3::reflection_probe_instance_postprocess_step(RID p_inst
storage->shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES3::LOW_QUALITY, rpi->probe_ptr->update_mode == VS::REFLECTION_PROBE_UPDATE_ALWAYS);
for (int i = 0; i < 2; i++) {
storage->shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::Z_FLIP, i > 0);
storage->shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::Z_FLIP, i == 0);
storage->shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS, rpi->render_step / 5.0);
uint32_t local_width = width, local_height = height;
@ -2889,7 +2889,7 @@ void RasterizerSceneGLES3::_setup_reflections(RID *p_reflection_probe_cull_resul
reflection_ubo.atlas_clamp[0] = float(x) / reflection_atlas->size;
reflection_ubo.atlas_clamp[1] = float(y) / reflection_atlas->size;
reflection_ubo.atlas_clamp[2] = float(width) / reflection_atlas->size;
reflection_ubo.atlas_clamp[3] = float(height / 2) / reflection_atlas->size;
reflection_ubo.atlas_clamp[3] = float(height) / reflection_atlas->size;
Transform proj = (p_camera_inverse_transform * rpi->transform).inverse();
store_transform(proj, reflection_ubo.local_matrix);
@ -4156,7 +4156,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glDrawBuffers(1, &gldb);
}
if (env && env->bg_mode == VS::ENV_BG_SKY && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT] && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) {
if (env && env->bg_mode == VS::ENV_BG_SKY && (!storage->frame.current_rt || (!storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT] && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW))) {
/*
if (use_mrt) {
@ -4175,7 +4175,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
_render_mrts(env, p_cam_projection);
} else {
//FIXME: check that this is possible to use
if (state.used_screen_texture) {
if (storage->frame.current_rt && state.used_screen_texture) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[0].sizes[0].fbo);
@ -4189,7 +4189,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
}
}
if (state.used_screen_texture) {
if (storage->frame.current_rt && state.used_screen_texture) {
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 7);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
}

View file

@ -247,6 +247,7 @@ void main() {
#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA)
N.y=-N.y;
frag_color=vec4(texture(N,source_cube).rgb,1.0);
#endif
@ -277,6 +278,7 @@ void main() {
#endif
#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA)
H.y=-H.y;
sum.rgb += textureLod(source_cube, H, 0.0).rgb *ndotl;
#endif
sum.a += ndotl;

View file

@ -1093,27 +1093,19 @@ void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 ta
}
vec3 splane=normalize(local_ref_vec);
vec4 clamp_rect=reflections[idx].atlas_clamp;
splane.z*=-1.0;
if (splane.z>=0.0) {
splane.z+=1.0;
clamp_rect.y+=clamp_rect.w;
} else {
splane.z=1.0 - splane.z;
splane.y=-splane.y;
vec3 norm = normalize(local_ref_vec);
norm.xy/=1.0+abs(norm.z);
norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
if (norm.z>0) {
norm.y=0.5-norm.y+0.5;
}
splane.xy/=splane.z;
splane.xy=splane.xy * 0.5 + 0.5;
splane.xy = splane.xy * clamp_rect.zw + clamp_rect.xy;
splane.xy = clamp(splane.xy,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw);
vec2 atlas_uv = norm.xy * clamp_rect.zw + clamp_rect.xy;
atlas_uv = clamp(atlas_uv,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw);
highp vec4 reflection;
reflection.rgb = textureLod(reflection_atlas,splane.xy,roughness*5.0).rgb;
reflection.rgb = textureLod(reflection_atlas,atlas_uv,roughness*5.0).rgb;
if (reflections[idx].params.z < 0.5) {
reflection.rgb = mix(skybox,reflection.rgb,blend);
@ -1466,6 +1458,7 @@ FRAGMENT_SHADER_CODE
vec3 specular_light = vec3(0.0,0.0,0.0);
vec3 ambient_light;
vec3 diffuse_light = vec3(0.0,0.0,0.0);
vec3 env_reflection_light = vec3(0.0,0.0,0.0);
vec3 eye_vec = -normalize( vertex_interp );
@ -1483,7 +1476,7 @@ FRAGMENT_SHADER_CODE
vec3 ref_vec = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n);
ref_vec=normalize((radiance_inverse_xform * vec4(ref_vec,0.0)).xyz);
vec3 radiance = textureDualParaboloid(radiance_map,ref_vec,roughness) * bg_energy;
specular_light = radiance;
env_reflection_light = radiance;
}
//no longer a cubemap
@ -1673,12 +1666,15 @@ FRAGMENT_SHADER_CODE
highp vec4 ambient_accum = vec4(0.0,0.0,0.0,0.0);
for(int i=0;i<reflection_count;i++) {
reflection_process(reflection_indices[i],vertex,normal,binormal,tangent,roughness,anisotropy,ambient_light,specular_light,reflection_accum,ambient_accum);
reflection_process(reflection_indices[i],vertex,normal,binormal,tangent,roughness,anisotropy,ambient_light,env_reflection_light,reflection_accum,ambient_accum);
}
if (reflection_accum.a>0.0) {
specular_light+=reflection_accum.rgb/reflection_accum.a;
} else {
specular_light+=env_reflection_light;
}
if (ambient_accum.a>0.0) {
ambient_light+=ambient_accum.rgb/ambient_accum.a;
}

View file

@ -382,6 +382,9 @@ void AudioStreamPlayer3D::_notification(int p_what) {
} break;
}
bool filled_reverb = false;
int vol_index_max = AudioServer::get_singleton()->get_speaker_mode() + 1;
if (area) {
if (area->is_overriding_audio_bus()) {
@ -391,14 +394,14 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
if (area->is_using_reverb_bus()) {
filled_reverb = true;
StringName bus_name = area->get_reverb_bus();
output.reverb_bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
float uniformity = area->get_reverb_uniformity();
float area_send = area->get_reverb_amount();
int vol_index_max = AudioServer::get_singleton()->get_speaker_mode() + 1;
if (uniformity > 0.0) {
float distance = cam_area_pos.length();
@ -406,6 +409,9 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
float center_val[3] = { 0.5, 0.25, 0.16666 };
AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
if (attenuation < 1.0) {
//pan the uniform sound
Vector3 rev_pos = cam_area_pos;
@ -448,14 +454,20 @@ void AudioStreamPlayer3D::_notification(int p_what) {
} break;
}
}
float center_val[3] = { 0.5, 0.25, 0.16666 };
AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
for (int i = 0; i < vol_index_max; i++) {
output.reverb_vol[i] = output.reverb_vol[i].linear_interpolate(center_frame, attenuation);
}
} else {
for (int i = 0; i < vol_index_max; i++) {
output.reverb_vol[i] = center_frame;
}
}
for (int i = 0; i < vol_index_max; i++) {
output.reverb_vol[i] = output.reverb_vol[i].linear_interpolate(center_frame, attenuation);
output.reverb_vol[i] = output.vol[i].linear_interpolate(output.reverb_vol[i] * attenuation, uniformity);
output.reverb_vol[i] *= area_send;
}
@ -491,6 +503,14 @@ void AudioStreamPlayer3D::_notification(int p_what) {
output.pitch_scale = 1.0;
}
if (!filled_reverb) {
for (int i = 0; i < vol_index_max; i++) {
output.reverb_vol[i] = AudioFrame(0, 0);
}
}
outputs[new_output_count] = output;
new_output_count++;
if (new_output_count == MAX_OUTPUTS)

View file

@ -48,7 +48,12 @@ private:
AudioFrame reverb_vol[3];
Viewport *viewport; //pointer only used for reference to previous mix
Output() { filter_gain = 0; }
Output() {
filter_gain = 0;
viewport = NULL;
reverb_bus_index = -1;
bus_index = -1;
}
};
Output outputs[MAX_OUTPUTS];

View file

@ -162,7 +162,7 @@ bool ReflectionProbe::are_shadows_enabled() const {
void ReflectionProbe::set_cull_mask(uint32_t p_layers) {
cull_mask = p_layers;
VS::get_singleton()->reflection_probe_set_enable_shadows(probe, p_layers);
VS::get_singleton()->reflection_probe_set_cull_mask(probe, p_layers);
}
uint32_t ReflectionProbe::get_cull_mask() const {

View file

@ -1849,7 +1849,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
if (reflection_probe->reflection_dirty || VSG::scene_render->reflection_probe_instance_needs_redraw(reflection_probe->instance)) {
if (!reflection_probe->update_list.in_list()) {
reflection_probe->render_step = 0;
reflection_probe_render_list.add(&reflection_probe->update_list);
reflection_probe_render_list.add_last(&reflection_probe->update_list);
}
reflection_probe->reflection_dirty = false;